mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-30 03:16:08 +00:00
84 lines
2.2 KiB
Python
84 lines
2.2 KiB
Python
from module.campaign.campaign_base import CampaignBase
|
|
from module.map.map_base import CampaignMap
|
|
from module.map.map_grids import SelectedGrids, RoadGrids
|
|
from module.logger import logger
|
|
|
|
|
|
MAP = CampaignMap('10-2')
|
|
MAP.shape = 'H6'
|
|
MAP.map_data = '''
|
|
ME -- ME ME -- ++ ME MB
|
|
-- ++ ++ -- ME ++ ME ME
|
|
-- SP ++ ++ __ ME ME ++
|
|
-- SP ++ ++ -- ME ME ++
|
|
-- ++ ++ -- ME ++ ME ME
|
|
-- ME ME ME -- ++ ME MB
|
|
'''
|
|
MAP.weight_data = '''
|
|
90 90 90 90 90 90 15 10
|
|
90 90 90 90 90 90 10 05
|
|
90 90 90 90 90 30 10 20
|
|
90 90 90 90 90 30 10 20
|
|
90 90 90 50 40 90 10 05
|
|
80 70 60 50 50 90 15 10
|
|
'''
|
|
# MAP.camera_data = ['D3']
|
|
MAP.spawn_data = [
|
|
{'battle': 0, 'enemy': 4},
|
|
{'battle': 1, 'enemy': 2},
|
|
{'battle': 2, 'enemy': 1},
|
|
{'battle': 3, 'enemy': 1},
|
|
{'battle': 4, 'enemy': 1},
|
|
{'battle': 5},
|
|
{'battle': 6, 'boss': 1},
|
|
]
|
|
|
|
A1, B1, C1, D1, E1, F1, G1, H1, \
|
|
A2, B2, C2, D2, E2, F2, G2, H2, \
|
|
A3, B3, C3, D3, E3, F3, G3, H3, \
|
|
A4, B4, C4, D4, E4, F4, G4, H4, \
|
|
A5, B5, C5, D5, E5, F5, G5, H5, \
|
|
A6, B6, C6, D6, E6, F6, G6, H6, \
|
|
= MAP.flatten()
|
|
|
|
road_main = RoadGrids([B6, C6, D6, E5, F4, G2, [G1, H2], G3, G4, G5, [H5, G6]])
|
|
|
|
class Config:
|
|
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
|
|
EDGE_LINES_HOUGHLINES_THRESHOLD = 30
|
|
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.3
|
|
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
|
'height': (150, 255 - 24),
|
|
'width': (0.9, 10),
|
|
'prominence': 10,
|
|
'distance': 35,
|
|
}
|
|
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
|
'height': (255 - 24, 255),
|
|
'prominence': 10,
|
|
'distance': 50,
|
|
'width': (0, 10),
|
|
'wlen': 1000,
|
|
}
|
|
|
|
class Campaign(CampaignBase):
|
|
MAP = MAP
|
|
|
|
def battle_0(self):
|
|
self.fleet_2_push_forward()
|
|
|
|
if self.clear_roadblocks([road_main]):
|
|
return True
|
|
if self.clear_potential_roadblocks([road_main]):
|
|
return True
|
|
|
|
return self.battle_default()
|
|
|
|
def battle_6(self):
|
|
boss = self.map.select(is_boss=True)
|
|
if boss:
|
|
if not self.check_accessibility(boss[0], fleet=2):
|
|
if self.clear_roadblocks([road_main]):
|
|
return True
|
|
|
|
return self.fleet_2.clear_boss() |