Commit Graph

2008 Commits

Author SHA1 Message Date
ImmuState
6e955c9fdb Implement Resin (#1257)
* Basic resin usage/refresh.

* Honor resin config, move some logic to logon.

* Add resin usage to DungeonChallenge

* Make fragile and transient resin usable.

* Get resin cost from dungeon excel.

* Add ability to unlock combine diagrams.

* Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin.

* Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin.

* Remove comment

* Check resin usage in addResin
2022-06-14 01:14:15 -07:00
Luke Hubmayer-Werner
2fd2fab54c Partial revert of #1245 2022-06-12 21:49:47 -07:00
Tesutarin
c5b45358e7 Command: Add permissionTargeted or targetRequirement 2022-06-12 17:55:19 -07:00
ImmuState
c4ce6caeba Add alternate name for tranSceneId, and fix inconsistent indentation. 2022-06-11 19:42:11 -07:00
zhaodice
db039cc35b make sure towerData is not null (#1240)
* make sure towerData is not null

* Update Player.java

* add notice
2022-06-11 04:34:25 -07:00
Tesutarin
eb170bcb15 Language: Update translation 2022-06-10 21:20:50 -07:00
Magix
93d49a7a2c Change the version to 1.2.1-dev 2022-06-10 15:56:38 -04:00
zhaodice
052e70e488 Fix inconformity of Player Object at TowerManager (#1226)
* Fix inconformity of Player Object at TowerManager

Fix inconformity of Player Object at TowerManager class from GameSession

* fix with a reasonable resolution

* Make sure towerManager'player is online player

* Make sure towerManager'player is online player

* Obsolete storage

* Fix build

* fix build

* fix build

* add @Entity

* set record map

* replace tab with space

* add Entity to TowerData

* make infomater more accurate

* move player register to onLogin
2022-06-09 13:38:53 -07:00
Kurtivan2223
2b88487cd2 Proxy Update
Now you can Finally open sites, use apps that requires internet access which typically mitmproxy intercepts
2022-06-08 05:44:01 -07:00
ImmuState
a8d972c0c0 Make UI for blueprint unlocking behave. 2022-06-08 05:43:38 -07:00
ImmuState
4309e96253 Make calculation for partial claims better. 2022-06-08 05:43:38 -07:00
ImmuState
443cc8fc4b Make the UI behave. 2022-06-08 05:43:38 -07:00
ImmuState
9a313e50eb Send periodic notifications to the client for ongoing forges. 2022-06-08 05:43:38 -07:00
ImmuState
4b77e84e81 Add ForgeQueueDataNotify, unwhack UI. 2022-06-08 05:43:38 -07:00
ImmuState
0e1c8dc526 Cancel forging and refund items. 2022-06-08 05:43:38 -07:00
ImmuState
0cc4bad18c Obtain forging results (UI is broken though). 2022-06-08 05:43:38 -07:00
ImmuState
28a8475cea Consume material. 2022-06-08 05:43:38 -07:00
ImmuState
a668bd6ec1 Check materials and mora 2022-06-08 05:43:38 -07:00
ImmuState
5db5c90a8b Start a new forge (no checking for now). 2022-06-08 05:43:38 -07:00
ImmuState
e5498e373e Add handling for ForgeExcelConfigData. 2022-06-08 05:43:38 -07:00
ImmuState
9d6bc2a910 Change active forges in player to list. 2022-06-08 05:43:38 -07:00
ImmuState
8db0500e9d Add missing forging protos, add data for ongoing forges to player, handler for ForgeStartReq. 2022-06-08 05:43:38 -07:00
ImmuState
3fc63c2c4b Move forging stuff to ForgingManager, make client respond to ForgeGetQueueDataReq and actually display forging queues. 2022-06-08 05:43:38 -07:00
Melledy
899a87a2ae Merge pull request #1215 from Grasscutters/stable
oooo dev branch forgor this 💀
2022-06-07 03:46:09 -07:00
Melledy
a8293102cf Merge branch 'development' into stable 2022-06-07 03:35:32 -07:00
Melledy
304b9cb8ed Delete BuildConfig.java 2022-06-07 03:27:43 -07:00
zhaodice
ecf7a81ad1 Fix unable to save game data occasionally (#1194)
* Fix unable to save game data occasionally

* No self-kicking

* Game data synchronization

* finally

* prevent duplicated saving

* reverse changing

* keep the previous code

* Update GameServerInitializer.java

* Update GameSession.java

* remove sanity check because of try block

* a session needs can be created without a pipeline.
2022-06-05 04:23:19 -07:00
liizfq
934fb5873a add new command (unlimitenergy):toggle energyusage for each player (#1186)
* add new command (unlimitenergy):toggle energyusage for each player while  energyusage is ture in config.json

* Solve the problem of layout and naming errors

* make currentActiveTeam's Avatar full-energy while turn on the ule.

* Resolve language document errors

* add config_error message while player try to execute UnlimitEnergyCommand in GAME_OPTIONS.energyUsage == false
2022-06-04 19:14:52 -07:00
AZ
fa2ab59887 List game & server version when starting server (#1181)
* When the server starts, it now outputs the game and server version. Too dumb to not hardcode it - sorry!

* ...

* sorry i dropped my spaghetti, I'll help clean that

* Doing simple stuff: now without hardcoding!

* Restored Git hash functionality

* Fixed other languages and made the output more useful.

* Forgot this file lol
2022-06-04 02:41:18 -07:00
Melledy
910a5749f0 Refactor and optimize DatabaseHelper::checkIfPlayerExists 2022-06-03 19:32:10 -07:00
AZthemute
06546707e1 Fixed sendmessage command output.
Also clarified coop command in help command.
2022-06-03 19:11:47 -07:00
Tesutarin
66b642ef06 Language: Update translation 2022-06-03 10:16:45 -07:00
leonier-test
09580ef448 Ruin Guards/Hunters/Graders should drop Chaos Device series instead of Chaos Gear series. 2022-06-03 06:12:25 -07:00
leonier-test
0c5ff4377e Fix default Shop.json (for Mondstadt General Goods) 2022-06-03 06:12:04 -07:00
Paimon2022
a19e7c6db6 Spawn default monsters with different levels according to data/Spawns.json when worldLevelOverride is not zero.
For example, in world with worldlevel 8, base monster level is 90 according to resources/ExcelBinOutput/WorldLevelExcelConfigData.json,
monster level bias in data/Spawns.json belongs to [1,32], so the monster level would belong to [69, 100].
2022-06-03 03:20:07 -07:00
Paimon2022
4119f8b787 Add coordinate support for spawn command (monster only)
Now the spawn command is: spawn <entityID> [amount] [level(monster only)] <x> <y> <z>(monster only, optional)
The coordinate is optional
2022-06-03 03:19:59 -07:00
zhaodice
73a1c5762a skipping right characters panel for Android 2022-06-03 02:42:17 -07:00
zhaodice
bbc398d374 Incompletely implement about QuickUseWidgetReq
WARNING: with the consuming of material widget ( Example: bomb ),
this is just a implement designed to the decreasing of count

### Known Bug: No effects after using item but decrease. ###

If you know which Packet could make the effects, feel free to contribute!
2022-06-03 00:52:32 -07:00
ImmuState
e140284d37 Persist unlocked blueprints to the database. 2022-06-03 00:52:22 -07:00
ImmuState
f243c10157 Unlock forging blueprints. 2022-06-03 00:52:22 -07:00
zhaodice
056ba678a8 Fix Irreversible equipping
Fix that can not detach equipment after attached
2022-06-03 00:52:10 -07:00
zhaodice
01481fd524 Arresting small creature support (#1150)
* Arresting small creature support

* add InsectCaptureManager

* use EnvAnimalGatherExcelConfigData.json

* Update InsectCaptureManager.java
2022-06-03 00:51:51 -07:00
Magix
27b7ce7cc1 Update NoStaminaCommand.java 2022-06-02 19:02:26 -04:00
tamilpp25
71b53e0be4 Adding toggle feature to "nostamina" command similar to "godmode" command (#1152)
* stamina command enhancement

* added "ns" as command aliases for NoStaminaCommand
2022-06-02 03:33:46 -07:00
ImmuState
e1688c866f Make sure no player already has the reserved UID when creating and account. 2022-06-01 16:14:18 -07:00
zhaodice
7f3e8984ac Fix receiving reward repeatedly (#1140)
* Fix receiving reward repeatedly

fix #1105 (just fix "无限发送领取请求")

* Fix dead code and prevent getting item repeatedly

* fix again
2022-06-01 16:13:48 -07:00
Tesutarin
d10fe0cdd3 WeatherCommand: Make it clear 2022-06-01 06:27:07 -07:00
zhaodice
13c1869ff0 Fix deforestation protocol and add a new field
I don't understand the reason why ** makes two same positions data
2022-06-01 04:50:46 -07:00
zhaodice
3c46635f29 ? 2022-06-01 04:32:30 -07:00
zhaodice
1fae5bf12d Fix deforestation protocol on 2.7 2022-06-01 04:32:30 -07:00