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* Update Readme * Introduce pop out browser option * Relocate static files
106 lines
4.8 KiB
Markdown
106 lines
4.8 KiB
Markdown
# MojoConsolePlus
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MojoConsolePlus(MCP) is a [Grasscutter](https://github.com/Grasscutters/Grasscutter) plugin (Apart from 4Benj's GCGM plugin) and it's goal is to implement fully in-game webwiew based .
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## Currently Features:
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- [x] Send console link in game
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- [x] Do what players can do in the in-game chat based console
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- [x] Inherit the original permission system
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- [x] Capture command response to plugin instead of send chat to player
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- [ ] More configurable
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## Important Notes:
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This plugin is made to run on the current [Development](https://github.com/Grasscutters/Grasscutter/tree/development) branch of Grasscutter. \
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This plugin is in very early development and only have the backend now. Frontend is extermely hardcore.
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**If you require support please ask on the [Grasscutter Discord](https://discord.gg/T5vZU6UyeG). However, support is not guarenteed.**
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**MojoConsolePlus is decoupled with any frontend yet, feel free to open a PR to introduce your implented frontend.**
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Development frontend for MojoConsolePlus don't have to restart the Grasscutter server. Just refresh page! There will be a URL printed to the console as log to help you access the console in your browser for development.
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## Setup
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### Download Plugin Jar
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See realeases.
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### Compile yourself
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1. Pull the latest code from github using ``git clone https://github.com/mingjun97/gc-mojoconsole-plus`` in your terminal of choice.
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2. Locate your grasscutter server and copy the ``grasscutter`` server jar into the newly created ``gcgm-plugin/gc-plugin/lib`` folder
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3. Navigate back into the project root folder called ``gc-mojoconsole-plus`` folder and run ``gradlew build`` (cmd) **or** ``./gradlew build`` (Powershell, Linux & Mac).
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4. Assuming the build succeeded, in your file explorer navigate to the ``gc-plugin`` folder, you should have a ``mojoconsole.jar`` file, copy it.
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5. Navigate to your ``Grasscutter`` server, find the ``plugins`` folder and paste the ``mojoconsole.jar`` into it.
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6. Start your server.
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...Jump to next section...
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### Usage
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7. Put the all the frontend files into the folder `GRASSCUTTER_RESOURCE/plugins/mojoconsole/`. Note that your must have `console.html` for now. You are free to put any other dynamiclly loaded file(e.g. `.js`, `.css`) in that folder. Check the last section for current avialable frontend.
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8. Send command `/mojoconsole` or `/mojo` to server in game, and you will receive mail in your mailbox. Then follow the instructions there. Note that you may use `o` option to use the pop out browser instead of in-game webwiew, e.g. `/mojo o`. By default, the console is in-game webview.
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Your final plugins folder's directory structure should look similar to this
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```
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plugins
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│ mojoconsole.jar
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│ ...
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└───mojoconsole
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│ console.html
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| ...
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└───any other file that you want to include in your frontend
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│ ...
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```
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## API
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URL: `/mojoplus/api`
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Request: `Content-Type: application/json`
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```json
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{
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"k": "SESSION_KEY", // sesssion key is embedded in the mail, can be retreved via the GET params.
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"request": "invoke", // set request to ping will ignore the payload, which just check the aliveness of current sessionKey
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"payload": "command just like what you do in your in game chat console" // example: "heal" for heal all avatars
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}
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```
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Response: `Content-Type: application/json`
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```json
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{
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"message": "success", // message saying the execution status,
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"code": 200, // could be 200 - success, 403 - SessionKey invalid, 500 - Command execution error (should from command), 400 - request not supported
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"payload": "response for the command", // example: got "All characters have been healed." when invoking with "heal"
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}
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```
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## Resources
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You can use the following function to send the request, just plug it after you finished the command generation job. `payload` is the command you wish to send.
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```javascript
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function sendCommand(payload){
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var client = new XMLHttpRequest();
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var key = new window.URLSearchParams(window.location.search).get("k");
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var url = '/mojoplus/api';
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client.open("POST", url, true);
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client.setRequestHeader("Content-Type", "application/json");
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client.onreadystatechange = function () {
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if (client.readyState === 4 && client.status === 200) {
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var result = document.getElementById("c2");
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// Print received data from server
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result.innerHTML = JSON.parse(this.responseText).payload.replace(/\n/g, "<p/>");
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}
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};
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// Converting JSON data to string
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var data = JSON.stringify({ "k": key, "request": "invoke", "payload": payload });
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// Sending data with the request
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client.send(data);
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}
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```
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### Frontend
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By SpikeHD: https://github.com/SpikeHD/MojoFrontend (under development)
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...You can develop your own frontend and make PR to put yours here... |