SIMNet/simnet/utils/player.py

127 lines
3.3 KiB
Python
Raw Normal View History

2023-05-01 09:30:57 +00:00
"""This module contains functions for recognizing servers associated with different player IDs."""
from typing import Optional, Mapping, Sequence
2023-05-01 09:30:57 +00:00
from simnet.utils.enum_ import Game, Region
UID_RANGE: Mapping[Game, Mapping[Region, Sequence[int]]] = {
Game.GENSHIN: {
Region.OVERSEAS: (6, 7, 8, 9),
Region.CHINESE: (1, 2, 5),
},
Game.STARRAIL: {
Region.OVERSEAS: (6, 7, 8, 9),
2023-06-09 14:55:51 +00:00
Region.CHINESE: (1, 2, 5),
2023-05-01 09:30:57 +00:00
},
Game.HONKAI: {
Region.OVERSEAS: (1, 2),
Region.CHINESE: (3, 4),
},
}
def recognize_genshin_server(player_id: int) -> str:
"""Recognize which server a Genshin UID is from.
Args:
player_id (int): The player ID to recognize the server for.
Returns:
str: The name of the server associated with the given player ID.
Raises:
ValueError: If the player ID is not associated with any server.
"""
server = {
"1": "cn_gf01",
"2": "cn_gf01",
"5": "cn_qd01",
"6": "os_usa",
"7": "os_euro",
"8": "os_asia",
"9": "os_cht",
}.get(str(player_id)[0])
if server:
return server
raise ValueError(f"Player id {player_id} isn't associated with any server")
def recognize_starrail_server(player_id: int) -> str:
"""Recognize which server a StarRail UID is from.
Args:
player_id (int): The player ID to recognize the server for.
Returns:
str: The name of the server associated with the given player ID.
Raises:
ValueError: If the player ID is not associated with any server.
"""
server = {
"1": "prod_gf_cn",
"2": "prod_gf_cn",
"5": "prod_qd_cn",
"6": "prod_official_usa",
"7": "prod_official_eur",
"8": "prod_official_asia",
"9": "prod_official_cht",
2023-05-01 09:30:57 +00:00
}.get(str(player_id)[0])
if server:
return server
raise ValueError(f"player id {player_id} isn't associated with any server")
def recognize_region(player_id: int, game: Game) -> Optional[Region]:
"""
Recognizes the region of a player ID for a given game.
Args:
player_id (int): The player ID to recognize the region for.
game (Game): The game the player ID belongs to.
Returns:
Optional[Region]: The region the player ID belongs to if it can be recognized, None otherwise.
"""
first = int(str(player_id)[0])
for region, digits in UID_RANGE[game].items():
if first in digits:
return region
return None
def recognize_server(player_id: int, game: Game) -> str:
"""
Recognizes the server of a player ID for a given game.
Args:
player_id (int): The player ID to recognize the server for.
game (Game): The game the player ID belongs to.
Returns:
str: The server the player ID belongs to.
Raises:
ValueError: If the specified game is not supported.
"""
if game == Game.GENSHIN:
return recognize_genshin_server(player_id)
if game == Game.STARRAIL:
return recognize_starrail_server(player_id)
raise ValueError(f"{game} is not a valid game")
def recognize_genshin_game_biz(game_uid: int) -> str:
"""Recognizes the region of a player ID for a game biz.
Returns:
str: The game biz the player ID belongs to.
"""
return "hk4e_cn" if game_uid < 600000000 else "hk4e_global"