SIMNet/simnet/utils/player.py

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"""This module contains functions for recognizing servers associated with different player IDs."""
from typing import Optional, Mapping, Sequence
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from simnet.utils.enums import Game, Region
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UID_LENGTH: Mapping[Game, int] = {
Game.GENSHIN: 9,
Game.STARRAIL: 9,
Game.HONKAI: 8,
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Game.ZZZ: 9,
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}
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UID_RANGE: Mapping[Game, Mapping[Region, Sequence[int]]] = {
Game.GENSHIN: {
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Region.OVERSEAS: (6, 7, 8, 18, 9),
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Region.CHINESE: (1, 2, 3, 5),
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},
Game.STARRAIL: {
Region.OVERSEAS: (6, 7, 8, 9),
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Region.CHINESE: (1, 2, 5),
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},
Game.HONKAI: {
Region.OVERSEAS: (1, 2),
Region.CHINESE: (3, 4),
},
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Game.ZZZ: {
Region.OVERSEAS: (13,),
},
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}
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def recognize_game_uid_first_digit(player_id: int, game: Game) -> int:
"""
Recognizes the first digit of a game UID for a given game.
Args:
player_id (int): The player ID to recognize the first digit for.
game (Game): The game the player ID belongs to.
Returns:
int: The first digit of the player ID.
Raises:
ValueError: If the specified uid is not right.
"""
length = UID_LENGTH[game] - 1
first = int(player_id / (10**length))
if not first:
raise ValueError(f"player id {player_id} is not right")
return first
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def recognize_genshin_server(player_id: int) -> str:
"""Recognize which server a Genshin UID is from.
Args:
player_id (int): The player ID to recognize the server for.
Returns:
str: The name of the server associated with the given player ID.
Raises:
ValueError: If the player ID is not associated with any server.
"""
server = {
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1: "cn_gf01",
2: "cn_gf01",
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3: "cn_gf01",
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5: "cn_qd01",
6: "os_usa",
7: "os_euro",
8: "os_asia",
18: "os_asia",
9: "os_cht",
}.get(recognize_game_uid_first_digit(player_id, Game.GENSHIN))
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if server:
return server
raise ValueError(f"Player id {player_id} isn't associated with any server")
def recognize_starrail_server(player_id: int) -> str:
"""Recognize which server a StarRail UID is from.
Args:
player_id (int): The player ID to recognize the server for.
Returns:
str: The name of the server associated with the given player ID.
Raises:
ValueError: If the player ID is not associated with any server.
"""
server = {
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1: "prod_gf_cn",
2: "prod_gf_cn",
5: "prod_qd_cn",
6: "prod_official_usa",
7: "prod_official_eur",
8: "prod_official_asia",
9: "prod_official_cht",
}.get(recognize_game_uid_first_digit(player_id, Game.STARRAIL))
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if server:
return server
raise ValueError(f"player id {player_id} isn't associated with any server")
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def recognize_zzz_server(player_id: int) -> str:
"""Recognize which server a ZZZ UID is from.
Args:
player_id (int): The player ID to recognize the server for.
Returns:
str: The name of the server associated with the given player ID.
Raises:
ValueError: If the player ID is not associated with any server.
"""
if len(str(player_id)) == 8:
return "prod_gf_cn"
server = {
10: "prod_gf_us",
15: "prod_gf_eu",
13: "prod_gf_jp",
17: "prod_gf_sg",
}.get(recognize_game_uid_first_digit(player_id, Game.ZZZ))
if server:
return server
raise ValueError(f"player id {player_id} isn't associated with any server")
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def recognize_region(player_id: int, game: Game) -> Optional[Region]:
"""
Recognizes the region of a player ID for a given game.
Args:
player_id (int): The player ID to recognize the region for.
game (Game): The game the player ID belongs to.
Returns:
Optional[Region]: The region the player ID belongs to if it can be recognized, None otherwise.
"""
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if game == Game.ZZZ and len(str(player_id)) == 8:
return Region.CHINESE
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for region, digits in UID_RANGE[game].items():
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first = recognize_game_uid_first_digit(player_id, game)
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if first in digits:
return region
return None
def recognize_server(player_id: int, game: Game) -> str:
"""
Recognizes the server of a player ID for a given game.
Args:
player_id (int): The player ID to recognize the server for.
game (Game): The game the player ID belongs to.
Returns:
str: The server the player ID belongs to.
Raises:
ValueError: If the specified game is not supported.
"""
if game == Game.GENSHIN:
return recognize_genshin_server(player_id)
if game == Game.STARRAIL:
return recognize_starrail_server(player_id)
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if game == Game.ZZZ:
return recognize_zzz_server(player_id)
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raise ValueError(f"{game} is not a valid game")
def recognize_genshin_game_biz(game_uid: int) -> str:
"""Recognizes the game biz of a player ID for a game biz.
Returns:
str: The game biz the player ID belongs to.
"""
return "hk4e_cn" if game_uid < 600000000 else "hk4e_global"
def recognize_starrail_game_biz(game_uid: int) -> str:
"""Recognizes the game biz of a player ID for a game biz.
Returns:
str: The game biz the player ID belongs to.
"""
return "hkrpg_cn" if game_uid < 600000000 else "hkrpg_global"
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def recognize_zzz_game_biz(game_uid: int) -> str:
"""Recognizes the game biz of a player ID for a game biz.
Returns:
str: The game biz the player ID belongs to.
"""
return "nap_cn" if len(str(game_uid)) == 8 else "nap_global"
def recognize_game_biz(player_id: int, game: Game) -> str:
"""
Recognizes the game biz of a player ID for a given game.
Args:
player_id (int): The player ID to recognize the server for.
game (Game): The game the player ID belongs to.
Returns:
str: The game biz the player ID belongs to.
Raises:
ValueError: If the specified game is not supported.
"""
if game == Game.GENSHIN:
return recognize_genshin_game_biz(player_id)
if game == Game.STARRAIL:
return recognize_starrail_game_biz(player_id)
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if game == Game.ZZZ:
return recognize_zzz_game_biz(player_id)
raise ValueError(f"{game} is not a valid game")