StarRailCopilot/tasks/dungeon/ui/nav.py

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2024-09-10 14:41:00 +00:00
import cv2
import numpy as np
from module.base.base import ModuleBase
from module.base.timer import Timer
from module.base.utils import get_color
from module.logger import logger
from module.ocr.ocr import Ocr
from module.ui.draggable_list import DraggableList
from module.ui.switch import Switch
from tasks.base.page import page_guide
from tasks.base.ui import UI
from tasks.dungeon.assets.assets_dungeon_ui import *
from tasks.dungeon.assets.assets_dungeon_ui_rogue import *
from tasks.dungeon.keywords import (
DungeonNav,
DungeonTab,
KEYWORDS_DUNGEON_NAV,
KEYWORDS_DUNGEON_TAB
)
from tasks.map.interact.aim import inrange
class DungeonTabSwitch(Switch):
SEARCH_BUTTON = TAB_SEARCH
def add_state(self, state, check_button, click_button=None):
# Load search
if check_button is not None:
check_button.load_search(self.__class__.SEARCH_BUTTON.area)
if click_button is not None:
click_button.load_search(self.__class__.SEARCH_BUTTON.area)
return super().add_state(state, check_button, click_button)
def click(self, state, main):
"""
Args:
state (str):
main (ModuleBase):
"""
button = self.get_data(state)['click_button']
_ = main.appear(button) # Search button to load offset
main.device.click(button)
SWITCH_DUNGEON_TAB = DungeonTabSwitch('DungeonTab', is_selector=True)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Operation_Briefing,
check_button=OPERATION_BRIEFING_CHECK,
click_button=OPERATION_BRIEFING_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Daily_Training,
check_button=DAILY_TRAINING_CHECK,
click_button=DAILY_TRAINING_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Survival_Index,
check_button=SURVIVAL_INDEX_CHECK,
click_button=SURVIVAL_INDEX_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Simulated_Universe,
check_button=SIMULATED_UNIVERSE_CHECK,
click_button=SIMULATED_UNIVERSE_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Treasures_Lightward,
check_button=TREASURES_LIGHTWARD_CHECK,
click_button=TREASURES_LIGHTWARD_CLICK
)
class OcrDungeonNav(Ocr):
def after_process(self, result):
result = super().after_process(result)
result = result.replace('#', '')
if self.lang == 'cn':
result = result.replace('萼喜', '')
result = result.replace('', '') # 凝带虚影
return result
class DraggableDungeonNav(DraggableList):
# 0.5 is the magic number to reach bottom in 1 swipe
# but relax we still have retires when magic doesn't work
drag_vector = (0.50, 0.52)
DUNGEON_NAV_LIST = DraggableDungeonNav(
'DungeonNavList', keyword_class=DungeonNav, ocr_class=OcrDungeonNav, search_button=OCR_DUNGEON_NAV)
class DungeonUINav(UI):
def dungeon_tab_goto(self, state: DungeonTab):
"""
Args:
state:
Returns:
bool: If UI switched
Examples:
self = DungeonUI('alas')
self.device.screenshot()
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Operation_Briefing)
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Daily_Training)
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
"""
logger.hr('Dungeon tab goto', level=2)
ui_switched = self.ui_ensure(page_guide)
tab_switched = SWITCH_DUNGEON_TAB.set(state, main=self)
if ui_switched or tab_switched:
if state == KEYWORDS_DUNGEON_TAB.Daily_Training:
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_daily_training_loaded()
elif state == KEYWORDS_DUNGEON_TAB.Survival_Index:
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_survival_index_loaded()
elif state == KEYWORDS_DUNGEON_TAB.Treasures_Lightward:
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_treasures_lightward_loaded()
return True
else:
return False
def _dungeon_wait_daily_training_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Daily_Training
"""
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait daily training loaded timeout')
return False
color = get_color(self.device.image, DAILY_TRAINING_LOADED.area)
if np.mean(color) < 128:
logger.info('Daily training loaded')
return True
def _dungeon_wait_survival_index_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Survival_Index
"""
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait survival index loaded timeout')
return False
if self.appear(SURVIVAL_INDEX_SU_LOADED):
logger.info('Survival index loaded, SURVIVAL_INDEX_SU_LOADED')
return True
if self.appear(SURVIVAL_INDEX_OE_LOADED):
logger.info('Survival index loaded, SURVIVAL_INDEX_OE_LOADED')
return True
def _dungeon_survival_index_top_appear(self):
if self.appear(SURVIVAL_INDEX_SU_LOADED):
return True
if self.appear(SURVIVAL_INDEX_OE_LOADED):
return True
return False
def _dungeon_wait_treasures_lightward_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Survival_Index
"""
timeout = Timer(2, count=4).start()
TREASURES_LIGHTWARD_LOADED.set_search_offset((5, 5))
TREASURES_LIGHTWARD_LOCKED.set_search_offset((5, 5))
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait treasures lightward loaded timeout')
return False
if self.appear(TREASURES_LIGHTWARD_LOADED):
logger.info('Treasures lightward loaded (event unlocked)')
return True
if self.appear(TREASURES_LIGHTWARD_LOCKED):
logger.info('Treasures lightward loaded (event locked)')
return True
def _dungeon_list_button_has_content(self):
# Check if having any content
# List background: 254, guild border: 225
r, g, b = cv2.split(self.image_crop(LIST_LOADED_CHECK, copy=False))
minimum = cv2.min(cv2.min(r, g), b)
minimum = inrange(minimum, lower=0, upper=180)
if minimum.size > 100:
return True
else:
return False
def _dungeon_wait_until_dungeon_list_loaded(self, skip_first_screenshot=True):
timeout = Timer(1, count=3).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if timeout.reached():
logger.warning('Wait until dungeon list loaded timeout')
return False
if self._dungeon_list_button_has_content():
logger.info('Dungeon list loaded')
return True
def _dungeon_wait_until_echo_or_war_stabled(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Survival_Index
"""
# Wait until Forgotten_Hall stabled
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if timeout.reached():
logger.warning('Wait until Echo_of_War stabled timeout')
return False
DUNGEON_NAV_LIST.load_rows(main=self)
# End
button = DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Echo_of_War, show_warning=False)
if button:
# 513 is the top of the last row of DungeonNav
if button.area[1] > 513:
logger.info('DungeonNav row Echo_of_War stabled')
return True
else:
logger.info('No Echo_of_War in list skip waiting')
return False
def dungeon_nav_goto(self, nav: DungeonNav, skip_first_screenshot=True):
"""
Equivalent to `DUNGEON_NAV_LIST.select_row(dungeon.dungeon_nav, main=self)`
but with tricks to be faster
Args:
nav:
skip_first_screenshot:
"""
logger.hr('Dungeon nav goto', level=2)
logger.info(f'Dungeon nav goto {nav}')
# Wait rows
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
DUNGEON_NAV_LIST.load_rows(main=self)
if DUNGEON_NAV_LIST.cur_buttons:
break
# Wait first row selected
timeout = Timer(0.5, count=2).start()
skip_first_screenshot = True
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.info('DUNGEON_NAV_LIST not selected')
break
if button := DUNGEON_NAV_LIST.get_selected_row(main=self):
logger.info(f'DUNGEON_NAV_LIST selected at {button}')
break
# Check if it's at the first page.
if DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Simulated_Universe, show_warning=False) \
or DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Ornament_Extraction, show_warning=False):
# Going to use a faster method to navigate but can only start from list top
logger.info('DUNGEON_NAV_LIST at top')
# Update points if possible
# 2.3, No longer weekly points after Divergent Universe unlocked
# if DUNGEON_NAV_LIST.is_row_selected(button, main=self):
# self.dungeon_update_simuni()
# Treasures lightward is always at top
elif DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Forgotten_Hall, show_warning=False) \
or DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Pure_Fiction, show_warning=False):
logger.info('DUNGEON_NAV_LIST at top')
else:
# To start from any list states.
logger.info('DUNGEON_NAV_LIST not at top')
DUNGEON_NAV_LIST.select_row(nav, main=self)
return True
# Check the first page
if nav in [
KEYWORDS_DUNGEON_NAV.Simulated_Universe,
KEYWORDS_DUNGEON_NAV.Divergent_Universe,
KEYWORDS_DUNGEON_NAV.Ornament_Extraction,
KEYWORDS_DUNGEON_NAV.Calyx_Golden,
KEYWORDS_DUNGEON_NAV.Calyx_Crimson,
KEYWORDS_DUNGEON_NAV.Stagnant_Shadow,
KEYWORDS_DUNGEON_NAV.Cavern_of_Corrosion,
KEYWORDS_DUNGEON_NAV.Forgotten_Hall,
KEYWORDS_DUNGEON_NAV.Pure_Fiction,
]:
button = DUNGEON_NAV_LIST.keyword2button(nav)
if button:
DUNGEON_NAV_LIST.select_row(nav, main=self, insight=False)
return True
# Check the second page
while 1:
DUNGEON_NAV_LIST.drag_page('down', main=self)
# No skip_first_screenshot since drag_page is just called
if self._dungeon_wait_until_echo_or_war_stabled(skip_first_screenshot=False):
DUNGEON_NAV_LIST.select_row(nav, main=self, insight=False)
return True