StarRailCopilot/tasks/base/main_page.py

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import re
from typing import Optional
import module.config.server as server
from module.config.server import VALID_LANG
from module.exception import RequestHumanTakeover, ScriptError
from module.logger import logger
from module.ocr.ocr import Ocr
from tasks.base.assets.assets_base_main_page import OCR_MAP_NAME, ROGUE_LEAVE_FOR_NOW
from tasks.base.assets.assets_base_page import CLOSE, MAP_EXIT
from tasks.base.page import Page, page_gacha, page_main
from tasks.base.popup import PopupHandler
from tasks.daily.assets.assets_daily_trial import START_TRIAL
from tasks.map.keywords import KEYWORDS_MAP_PLANE, MapPlane
class OcrPlaneName(Ocr):
def after_process(self, result):
# RobotSettlement1
result = re.sub(r'-[Ii1]$', '', result)
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result = re.sub(r'I$', '', result)
result = re.sub(r'\d+$', '', result)
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# Herta's OfficeY/
result = re.sub(r'Y/?$', '', result)
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# Stargazer Navatia -> Stargazer Navalia
result = result.replace('avatia', 'avalia')
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# DomainiRespite
result = result.replace('omaini', 'omain')
# Domain=Combat
result = result.replace('=', '')
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# Domain--Occunrence
# Domain'--Occurence
# Domain-Qccurrence
result = result.replace('cunr', 'cur').replace('uren', 'urren').replace('Qcc', 'Occ')
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# Domain-Elit
result = re.sub(r'[Ee]lit$', 'Elite', result)
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# 区域-战
result = re.sub(r'区域.*战$', '区域战斗', result)
# 区域-事伴, 区域-事祥
result = result.replace('事伴', '事件').replace('事祥', '事件')
# 医域-战斗
result = result.replace('医域', '区域')
# 区域-战半
result = result.replace('战半', '战斗')
# 累塔的办公室
result = result.replace('累塔', '黑塔')
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if '星港' in result:
result = '迴星港'
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result = result.replace(' ', '')
return super().after_process(result)
class MainPage(PopupHandler):
# Same as BigmapPlane class
# Current plane
plane: MapPlane = KEYWORDS_MAP_PLANE.Herta_ParlorCar
_lang_checked = False
def get_plane(self, lang=None) -> Optional[MapPlane]:
"""
Pages:
in: page_main
"""
if lang is None:
lang = server.lang
ocr = OcrPlaneName(OCR_MAP_NAME, lang=lang)
result = ocr.ocr_single_line(self.device.image)
# Try to match
keyword = ocr._match_result(result, keyword_classes=MapPlane, lang=lang)
if keyword is not None:
self.plane = keyword
logger.attr('CurrentPlane', keyword)
return keyword
# Try to remove suffix
for suffix in range(1, 5):
keyword = ocr._match_result(result[:-suffix], keyword_classes=MapPlane, lang=lang)
if keyword is not None:
self.plane = keyword
logger.attr('CurrentPlane', keyword)
return keyword
return None
def check_lang_from_map_plane(self) -> Optional[str]:
logger.info('check_lang_from_map_plane')
lang_unknown = self.config.Emulator_GameLanguage == 'auto'
if lang_unknown:
lang_list = VALID_LANG
else:
# Try current lang first
lang_list = [server.lang] + [lang for lang in VALID_LANG if lang != server.lang]
for lang in lang_list:
logger.info(f'Try ocr in lang {lang}')
keyword = self.get_plane(lang)
if keyword is not None:
logger.info(f'check_lang_from_map_plane matched lang: {lang}')
if lang_unknown or lang != server.lang:
self.config.Emulator_GameLanguage = lang
server.set_lang(lang)
return lang
if lang_unknown:
logger.critical('Cannot detect in-game text language, please set it to 简体中文 or English')
raise RequestHumanTakeover
else:
logger.warning(f'Cannot detect in-game text language, assume current lang={server.lang} is correct')
return server.lang
def handle_lang_check(self, page: Page):
"""
Args:
page:
Returns:
bool: If checked
"""
if MainPage._lang_checked:
return False
if page != page_main:
return False
self.check_lang_from_map_plane()
MainPage._lang_checked = True
return True
def acquire_lang_checked(self):
"""
Returns:
bool: If checked
"""
if MainPage._lang_checked:
return False
logger.info('acquire_lang_checked')
try:
self.ui_goto(page_main)
except AttributeError:
logger.critical('Method ui_goto() not found, class MainPage must be inherited by class UI')
raise ScriptError
self.handle_lang_check(page=page_main)
return True
def ui_leave_special(self):
"""
Leave from:
- Rogue domains
- Character trials
Returns:
bool: If left a special plane
Pages:
in: Any
out: page_main
"""
if not self.appear(MAP_EXIT):
return False
logger.info('UI leave special')
skip_first_screenshot = True
clicked = False
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if clicked:
if self.appear(page_main.check_button):
logger.info(f'Leave to {page_main}')
break
if self.appear_then_click(MAP_EXIT, interval=2):
continue
if self.handle_popup_confirm():
continue
if self.match_template_color(START_TRIAL, interval=2):
logger.info(f'{START_TRIAL} -> {CLOSE}')
self.device.click(CLOSE)
clicked = True
continue
if self.handle_ui_close(page_gacha.check_button, interval=2):
continue
if self.appear_then_click(ROGUE_LEAVE_FOR_NOW, interval=2):
clicked = True
continue