Commit Graph

116 Commits

Author SHA1 Message Date
LmeSzinc
a7bebab04d Fix: Sync credits between dashboard and planner 2024-06-18 02:51:11 +08:00
LmeSzinc
c8b0be6b46 Fix: [EN] Enlarge ITEM_NAME to detect letter g 2024-06-13 01:55:40 +08:00
LmeSzinc
46ee9b1524 Opt: Click slider to set waves 2024-06-12 23:16:48 +08:00
LmeSzinc
02d8eb978f Fix: Enharge MAY_OBTAIN.SEARCH to fit the level too low notice 2024-06-11 19:25:11 +08:00
LmeSzinc
4138c4d9ca Fix: DUNGEON_COMBAT_INTERACT may slow to response 2024-06-10 16:11:19 +08:00
LmeSzinc
d59289e919 Fix: Skip obtain check if was not doing for planner (fixed #499) 2024-06-10 16:00:09 +08:00
LmeSzinc
72d8673434 Pref: Reuse image array to improve memory performance 2024-06-05 01:31:26 +08:00
LmeSzinc
87023c77e6 Fix: Handle None from _obtain_parse() 2024-06-04 16:00:48 +08:00
LmeSzinc
20309919d6 Fix: Obtain wasn't updated if stamina exhausted 2024-05-30 21:23:46 +08:00
LmeSzinc
a40b9d69fd Fix: Update obtain_frequent_check before deside again or exit 2024-05-30 21:05:16 +08:00
LmeSzinc
b58aa493d8 Add: Get obtain from synthesize page 2024-05-28 21:18:33 +08:00
LmeSzinc
bad6a5f9bc Add: Predict is_approaching_total with combat_wave_done 2024-05-28 04:08:06 +08:00
LmeSzinc
ca18869f2f Fix: Get obtain with Trailblaze_EXP drops 2024-05-28 00:51:16 +08:00
LmeSzinc
12ffb8348b Merge branch 'master' into dev 2024-05-24 00:57:05 +08:00
LmeSzinc
5a55a5917b Fix: combat_wave_cost was reset in combat again 2024-05-22 19:19:58 +08:00
LmeSzinc
3f291925fa Fix: OBTAIN_* should be moved together 2024-05-21 12:35:45 +08:00
LmeSzinc
cf31bd93af Add: is_approaching_total(), no use yet 2024-05-21 04:44:42 +08:00
LmeSzinc
408971892c Merge branch 'master' into dev 2024-05-21 00:46:11 +08:00
LmeSzinc
de53612530 Fix: Reset combat_wave_cost before every combat 2024-05-20 23:50:27 +08:00
LmeSzinc
616f072a2b Opt: Ignore obtain_frequent_check if combat will be reentered later 2024-05-20 04:28:38 +08:00
Yinhr
384c4302a2
Fix: Obtain position & closed (#464)
* Fix: Obtain position & closed

* Add: find may_obtain to locate obtain_1

* Fix: stupid bug
2024-05-20 01:49:50 +08:00
LmeSzinc
2e05ff729c Fix: Import tasks.planner.scan 2024-05-20 00:21:56 +08:00
LmeSzinc
aacf1650fc Merge branch 'master' into dev 2024-05-20 00:20:03 +08:00
LmeSzinc
a023d49f35 Fix: Remove scroll appear check in support list, no need 2024-05-20 00:08:47 +08:00
LmeSzinc
82f4f255ad Fix: Re-enter dungeon to check obtained items instead of leaving 2024-05-19 17:17:30 +08:00
LmeSzinc
e8dcd8ac95 Add: Do planner requested dungeon first 2024-05-18 02:35:44 +08:00
LmeSzinc
d854a90c4c Chore: Move dungeon/obtain to combat/obtain
Since obtain info is indeed getting before battle
2024-05-18 02:35:13 +08:00
LmeSzinc
ab6aabeefa Opt: Search prioritize characters before scrolling 2024-05-13 16:36:29 +08:00
LmeSzinc
ccf357703e Opt: Re-arrange interval for faster combat support switch 2024-05-13 16:33:56 +08:00
LmeSzinc
f45c8a4dd6 Fix: Check selected arrow left to character avatar 2024-05-13 16:00:04 +08:00
LmeSzinc
45a6cb668f Fix: Handle battle pass after combat 2024-05-13 15:48:25 +08:00
LmeSzinc
3566ff0302 Fix: handle_ascension_dungeon_prepare() is called in weekly 2024-05-13 15:08:28 +08:00
LmeSzinc
442eaf195b Fix: Combat should not reenter if stamina exhausted but wave limit set 2024-05-13 15:02:56 +08:00
LmeSzinc
5eabcbe22d Fix: Check COMBAT_AGAIN color prevent clicking before loaded 2024-05-13 14:59:48 +08:00
LmeSzinc
ba9f2973d2 Fix: Avoid double clicking COMBAT_TEAM_SUPPORT 2024-05-13 12:40:44 +08:00
LmeSzinc
ee3cb4f5ef Fix: Wait current team shown up 2024-05-13 12:38:55 +08:00
LmeSzinc
0135bf9167 Refactor: Set team using next prev buttons instead (#450) 2024-05-12 00:47:35 +08:00
LmeSzinc
9b9e85990a Upd: Combat support assets 2024-05-08 20:38:34 +08:00
LmeSzinc
fa209e1cf5 Fix: Character trial ended at page_main 2024-04-18 23:00:49 +08:00
LmeSzinc
0bb9af7275 Fix: AdaptiveScroll to handle transparent scroll on complex background (#391) 2024-03-30 00:20:28 +08:00
LmeSzinc
bf5f8fd3c7 Fix: COMBAT_TEAM_SUPPORT is clicked before support_set() 2024-03-27 23:13:14 +08:00
LmeSzinc
f93c3cb460 Fix: Use rgb2luma in combat state detection to fit video streaming 2024-03-16 16:13:57 +08:00
LmeSzinc
e0acc9789e Revert: COMBAT_PAUSE 2024-03-16 15:55:29 +08:00
LmeSzinc
cdb2d97c9f Merge branch 'master' into dev
# Conflicts:
#	tasks/combat/state.py
2024-03-11 01:54:56 +08:00
LmeSzinc
94dca8b9ce Refactor: Select next support character 2024-02-24 17:26:22 +08:00
LmeSzinc
14e3a9a73a Fix: Handle character died (#317) 2024-02-24 00:45:34 +08:00
LmeSzinc
60ebf0a3ff Fix: Limit click area of combat states (#339) 2024-02-23 23:51:40 +08:00
LmeSzinc
4d64ec0252 Upd: MAP_LOADING.SEARCH 2024-02-13 01:05:38 +08:00
LmeSzinc
6692b77db4 Fix: Optimize imports (fixed #314) 2024-02-10 01:53:59 +08:00
Zero
da0a1c16ff
Fix: support assets (#307) 2024-02-07 21:10:44 +08:00