StarRailCopilot/campaign/campaign_main/campaign_12_2_leveling.py
LmeSzinc e128142678 Fix: Mis-detection
- Mis-detect BATTLE_STATUS_B when battle executing
- Mis-detect in_stage on potato device
- Optimize enemy_genre select for 12-2 leveling
2020-06-17 17:56:10 +08:00

69 lines
2.0 KiB
Python

from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_12_4_leveling import Config
MAP = CampaignMap()
MAP.shape = 'I7'
MAP.map_data = '''
++ MB ME ME ++ -- ME ME --
++ -- ME -- ME -- ME -- ++
MB ME ++ ME SP ME -- ME ++
MB __ ME -- SP ++ ++ __ ME
++ -- -- ME ME -- ME -- ME
-- ME ME ++ -- -- ME ME --
ME -- ME -- ME ME -- ++ ++
'''
MAP.camera_data = ['D3', 'D5', 'F3', 'F5']
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Campaign(CampaignBase):
MAP = MAP
s3_enemy_count = 0
def check_s3_enemy(self):
if self.battle_count == 0:
self.s3_enemy_count = 0
elif self.battle_count >= 5:
self.withdraw()
current = self.map.select(is_enemy=True, enemy_scale=2)\
.add(self.map.select(is_enemy=True, enemy_scale=1))\
.count
logger.attr('S2_enemy', current)
if self.s3_enemy_count >= self.config.C122_S3_TOLERANCE and current == 0:
self.withdraw()
def battle_0(self):
self.check_s3_enemy()
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'treasure', 'enemy', 'carrier']):
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(3,), genre=['light', 'carrier', 'enemy', 'treasure', 'main']):
self.s3_enemy_count += 1
return True
return self.battle_default()