StarRailCopilot/campaign/campaign_main
LmeSzinc e128142678 Fix: Mis-detection
- Mis-detect BATTLE_STATUS_B when battle executing
- Mis-detect in_stage on potato device
- Optimize enemy_genre select for 12-2 leveling
2020-06-17 17:56:10 +08:00
..
campaign_1_1.py Fix: 修复地图特效导致的章节名识别错误和进图等待 2020-04-25 17:10:22 +08:00
campaign_1_2.py Add: 适配第一章, 修复大量bug 2020-04-11 15:26:42 +08:00
campaign_1_3.py Add: 适配第一章, 修复大量bug 2020-04-11 15:26:42 +08:00
campaign_1_4.py Add: 适配第一章, 修复大量bug 2020-04-11 15:26:42 +08:00
campaign_2_1.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_2_2.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_2_3.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_2_4.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_3_1.py Fix: Catch other error caused by info_bar 2020-06-05 21:52:30 +08:00
campaign_3_2.py Format: PEP-8 for campaign maps 2020-06-05 23:25:50 +08:00
campaign_3_3.py Add: Logic fleet_2_rescue, Logic for chapter 3 2020-06-05 04:05:09 +08:00
campaign_3_4.py Fix: Parameters for 3-4 2020-06-06 14:38:09 +08:00
campaign_4_1.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_4_2.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_4_3.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_4_4.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_5_1.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_5_2.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_5_3.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_5_4.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_6_1.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_6_2.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_6_3.py Fix: Now able to use 1 or 2 fleets in chapter 2 to 6 2020-06-03 23:11:31 +08:00
campaign_6_4.py Fix: rare bugs 2020-06-12 19:29:13 +08:00
campaign_7_1.py Add: camera_data_spawn_point 2020-06-05 20:22:27 +08:00
campaign_7_2_mystery_farming.py Update campaign_7_2_mystery_farming.py 2020-06-16 06:53:54 -03:00
campaign_7_2.py Fix: 调整了回出击界面时的判定, 修改了一些地图格子权重 2020-04-30 17:11:47 +08:00
campaign_7_3.py Add: 支持在更少的地图信息下运行, 开启POOR_MAP_DATA即可 2020-04-21 23:21:48 +08:00
campaign_7_4.py Add: 支持在更少的地图信息下运行, 开启POOR_MAP_DATA即可 2020-04-21 23:21:48 +08:00
campaign_9_2.py Format: PEP-8 for campaign maps 2020-06-05 23:25:50 +08:00
campaign_9_3.py Format: PEP-8 for campaign maps 2020-06-05 23:25:50 +08:00
campaign_9_4.py Format: PEP-8 for campaign maps 2020-06-05 23:25:50 +08:00
campaign_10_1.py Format: PEP-8 for campaign maps 2020-06-05 23:25:50 +08:00
campaign_10_2.py Update campaign_10_2.py 2020-06-06 16:03:15 +02:00
campaign_10_3.py Create campaign_10_3.py 2020-06-08 18:35:11 +02:00
campaign_10_4.py Add: 10-4 (#23) 2020-06-07 03:50:41 +08:00
campaign_11_4.py Add: Map 11-4 support, Columbia farm is real 2020-06-08 03:16:00 -03:00
campaign_12_2_leveling.py Fix: Mis-detection 2020-06-17 17:56:10 +08:00
campaign_12_4_leveling.py Add: 增加选择敌人类型 2020-05-23 15:19:56 +08:00
campaign_12_4.py Add: Added some icons to GUI 2020-06-16 00:04:16 -03:00