Akebi-GC/README.md

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<p align="center">
<a href="#"><img width="500" height="500" src="https://user-images.githubusercontent.com/67109235/176832758-7089defd-0edd-4c7a-bd69-60eeef99dca7.png"></a>
<a href="#"><img width="690" height="133" src="https://user-images.githubusercontent.com/67109235/176832764-471a6bd5-405f-43dd-97ec-c11997880993.png"></a>
</p>
<p align="center">
<a href="https://github.com/Akebi-Group/Akebi-GC/releases/latest"><img src="https://img.shields.io/github/v/release/Akebi-Group/Akebi-GC?style=for-the-badge"></a>
<a href="https://github.com/Akebi-Group/Akebi-GC/releases"><img src="https://img.shields.io/github/downloads/Akebi-Group/Akebi-GC/total.svg?style=for-the-badge"></a>
<a href="https://github.com/Akebi-Group/Akebi-GC/graphs/contributors"><img src="https://img.shields.io/github/contributors/Akebi-Group/Akebi-GC?style=for-the-badge&color=red"></a>
<a href="https://discord.gg/MmV8hNZB9S"><img src="https://img.shields.io/discord/440536354544156683?label=Discord&logo=discord&style=for-the-badge&color=blueviolet"></a>
</p>
[EN](README.md) | [简中](README_zh-Hans.md) | [繁中](README_zh-Hant.md)
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---
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<h1 align="center">Getting Started</h1>
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## Building from source
It is recommended to use [Visual Studio 2022.](https://visualstudio.microsoft.com/)
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As well as setting up **`cheat-library`** as startup project.
**The following is a recommended procedure, but others may be used.**
1. Clone repository with `git clone --recurse-submodules https://github.com/Akebi-Group/Akebi-GC.git`
1. Open `Akebi-GC/akebi-gc.sln`
1. Build solution `akebi-gc.sln`.
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## Stable Release
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1. Head over to the releases page
1. Download the latest binaries
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## Latest Release
1. Head over to the [action](https://github.com/Akebi-Group/Akebi-GC/actions) page
1. Click Publish workflow
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1. Select most recent workflow with green checkmark ✔ (Choose your client version **GLOBAL/CN/BETA**)
<p align="center">
<a href="#"><img src="https://user-images.githubusercontent.com/96950043/186429274-1e556c58-8027-4ec9-9c1d-3609c75aede4.png"></a>
</p>
4. Download Akebi-GC-release in Artifacts section
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<a href="#"><img src="https://user-images.githubusercontent.com/96950043/186429302-7c7be3f6-df2f-4e49-9bb9-4a703c3491df.png"></a>
</p>
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### Requirements
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- [Visual C++ Redistributable packages for Visual Studio 2015-2022](https://aka.ms/vs/17/release/vc_redist.x64.exe) (x64)
- [Visual C++ Redistributable packages for Visual Studio 2015-2022](https://aka.ms/vs/17/release/vc_redist.x86.exe) (x86)
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### Usage
(1-2 are optional if you didn't build from source)
1. Open `/bin`
1. Open Compiled version (debug, release)
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1. Ensure that `CLibrary.dll` is in the same folder that `injector.exe`.
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1. Run `injector.exe`.
1. After the login page appeared, press F1 to open Akebi GUI.
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<h1 align="center">Features</h1>
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#### General
- Protection Bypass
- In-Game GUI
- Hotkeys
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- Notifications
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#### Player
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- God Mode(Invincible)
- Attack Modifier: Multi-Hit/Target/Animation
- No Cooldown: Skill/Ultimate/Sprint/Bow
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- Unlimited Stamina
- No Clip
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#### World
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- Auto Seelie
- Open Team Immediately
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- GameSpeed
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- Dumb Enemies
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- Freeze Enemies
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- Auto Destroy: Ores/Shields/Doodads/Plants
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- Auto Loot/Open Chests
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- Pickup Range
- Auto Talk
- Auto Tree Farm
- Auto Cook
- Fake Time
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- Auto Fish
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- Kill Aura
- Mob Vacuum
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- Vacuum Loot
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#### Teleport
- Chest/Oculi Teleport (Teleports to nearest)
- Map Teleport (Teleport to mark on map)
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- Custom Teleport (Teleport through list)
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#### Visuals
- ESP
- Interactive Map
- Elemental Sight
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- No Fog
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- FPS Unlock
- Camera Zoom
- Chest Indicator
- Hide UI
- In-game Embedded Browser
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- Enable Peeking
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- Profile Changer: UID/Nickname/AR/WorldLevel/Avatar/Namecard
- Custom Weather
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- Free Camera
- Paimon Follow
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- Texture Changer
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#### Debugging
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- Entities Manager
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- Position Info
- FPS Graph
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- [Packet Sniffer](https://github.com/Akebi-Group/Akebi-PacketSniffer)
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<h1 align="center">Demo</h1>
<details>
<summary>Map Teleportation</summary>
<img src="https://github.com/CallowBlack/gif-demos/blob/main/genshin-cheat/map-teleport-demo.gif"/>
</details>
<details>
<summary>Noclip</summary>
<img src="https://github.com/CallowBlack/gif-demos/blob/main/genshin-cheat/noclip-demo.gif"/>
</details>
<details>
<summary>TP to Oculi</summary>
<img src="https://github.com/CallowBlack/gif-demos/blob/main/genshin-cheat/oculi-teleport-demo.gif"/>
</details>
<details>
<summary>TP to Chests</summary>
<img src="https://github.com/CallowBlack/gif-demos/blob/main/genshin-cheat/chest-teleport-demo.gif"/>
</details>
<details>
<summary>Rapid Fire</summary>
<img src="https://github.com/CallowBlack/gif-demos/blob/main/genshin-cheat/rapid-fire-demo.gif"/>
</details>
<details>
<summary>Auto Talk</summary>
<img src="https://github.com/CallowBlack/gif-demos/blob/main/genshin-cheat/auto-talk-demo.gif"/>
</details>
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<h1 align="center">Bugs</h1>
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Welcome to the short explanation for bug reporting
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1. You found a bug.
1. Write down what happened, as well as your first thoughts on what you think caused it.
1. Can it be reproduced? Yes or no. If yes: Explain in as much clear as possible. i.e what happens when the bug occurs and why it occurs.
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1. Tell us which version you are using. copy the `SHA`/ Version Number of the latest commit when you built the mod. For example: `bd17a00ec388f3b93624280cde9e1c66e740edf9` / Release 0.7
## Bug reporting template
<br>
### Ex.
I found a bug in the feature `enemy vacuum`.
I think it's caused by the filter functions that are defined in `someFeature.cpp`.
```
Date Occured: 5/3/2022
Is it reproducible: Occasionally
Latest Commit used: bd17a00ec388f3b93624280cde9e1c66e740edf9
Release Version: 0.7
```
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<h1 align="center">Contributing</h1>
## Adding a feature
1. Fork the Project
1. Create your Feature Branch (`git checkout -b feature/AmazingFeature`)
1. Commit your Changes (`git commit -m 'Add some AmazingFeature'`)
1. Push to the Branch (`git push origin feature/AmazingFeature`)
1. Open a Pull Request
## Suggestions
Open an issue with the title of the suggestion you want to make.
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In the description, make sure it is descriptive enough so our devs can understand what you want and how you want it.