KingRainbow44
5ebad71e9d
Bump to version 1.7.4
2023-11-30 23:41:55 -05:00
Ign1s_Reiga
564b609028
Update README_ja-JP.md ( #2438 )
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* Update README_ja-JP.md
* fix sentences correctly
2023-11-19 19:34:14 -05:00
github-actions
cdb0dc560a
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2023-11-17 04:58:02 +00:00
longfruit
d8c3da8fcd
Handle mob summon and limbo state ( #2432 )
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Mob summon: Something like Monster_Apparatus_Perpetual can summon helper mobs. Ensure these helpers actually get summoned and, on their defeat, possibly change the summoner's mob state. Like, temporarily enter weak state.
* Take summon tags from BinOutput/Monster/ConfigMonster_*.json and put them in SceneMonsterInfo
* Handle Summon action in ability modifiers from BinOutput/Ability/Temp/MonsterAbilities/ConfigAbility_Monster_*.json
* On summoner's kill, also kill the summoned mobs
Limbo state: Something like Monster_Invoker_Herald_Water should be invulnerable at a certain HP threshold. Like, shouldn't die when creating their elemental shield. Or, Monster_Apparatus_Perpetual's helper mobs shouldn't die before their summoner.
* Look through ConfigAbility (AbilityData in GC) like Invoker_Herald_Water_StateControl. If any AbilityModifier within specifies state Limbo and properties.Actor_HpThresholdRatio, account for this threshold in GameEntity::damage.
* Don't let the entity die while in limbo. They will be killed by other events.
2023-11-16 23:56:37 -05:00
github-actions
13c40b53a7
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2023-11-10 02:57:50 +00:00
hamusuke
f1c1a84683
fix: NPE related to teapot when player logs in. ( #2429 )
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* fix: NPE related to home when player logs in.
* fix: NPE related to home when player logs in.
* forgot to save player after fixing module id
2023-11-09 21:56:21 -05:00
github-actions
2bcbd41026
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2023-11-09 02:16:38 +00:00
ender non
adf8031684
Fix a typo from "culivation" to "cultivation" in readme EN, zh-CN, zh-TW ( #2431 )
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* fix a singular typo in readme.md
fixed "culivation" to cultivation
* Update README_zh-CN.md
culivation to cultivation
* Update zh-TW to fix "culivation"
Cultivation from culivaton
2023-11-08 21:15:57 -05:00
longfruit
0bbeaf254b
Fix tower mob level and hp scaling ( #2430 )
2023-11-08 21:15:10 -05:00
github-actions
1fac319eb2
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2023-11-05 19:58:28 +00:00
longfruit
d224178a64
Only deduct energy when elemental burst actually fires ( #2424 )
2023-11-05 14:57:17 -05:00
github-actions
d461ee2eb3
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2023-11-03 02:02:24 +00:00
longfruit
24874e7fba
Implement abyss defense objective ( #2422 )
2023-11-02 22:00:05 -04:00
KingRainbow44
205b79dc02
Merge remote-tracking branch 'origin/development' into development
2023-10-31 22:36:22 -04:00
KingRainbow44
0e033e3f77
Bump to version 1.7.3
2023-10-31 22:23:45 -04:00
github-actions
583a41ab2c
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2023-11-01 01:54:08 +00:00
longfruit
cf6fb275be
Add events to support scene group substitution ( #2413 )
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* Add events to support scene group substitution
* make event members private with getter/setter
* delete stray unused var
2023-10-31 21:52:01 -04:00
Ikko Eltociear Ashimine
269f7b4fbf
Fix typo in start.cmd ( #2415 )
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enviroment -> environment
2023-10-31 19:50:31 -04:00
github-actions
9b4ce34f4a
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2023-10-26 02:29:17 +00:00
longfruit
f86259a430
Fix some revives; improve dungeon exit flow ( #2409 )
2023-10-25 22:27:48 -04:00
github-actions
837e30e04b
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2023-10-19 13:19:46 +00:00
longfruit
f5703e5964
Fix mirror tower stages; fix tower time challenge and star scoring ( #2406 )
2023-10-19 09:18:12 -04:00
github-actions
bc8e7c21ce
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2023-10-17 05:42:17 +00:00
jie65535
b7a9d28f02
Fix reset tag without notification ( #2405 )
2023-10-17 01:41:24 -04:00
longfruit
770cd62370
Fix daily dungeon flow ( #2398 )
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* Fix dungeon entry, daily changes, replay flow; fix Mond's weapon mats domain unlock
* add note to DungeonEntryToBeExploreNotify
2023-10-17 01:41:04 -04:00
github-actions
6745d1126e
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2023-10-14 16:11:33 +00:00
github-actions
0803618bf5
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2023-10-14 16:10:31 +00:00
jie65535
cfc8a4866f
Add reset scene tag subcommand ( #2403 )
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* Add reset scene tag subcommand
* Fix Control Flow
2023-10-14 12:10:16 -04:00
longfruit
fd75ba7b9b
Fix triggered Monster Tide spawn; fix Tower dungeon handoff ( #2397 )
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* Abyss: Fix monster tide trigger; fix dungeon handoff
* back out unrelated changes
2023-10-14 12:08:49 -04:00
Nazrin
d32a75e980
Fix setPrevScene bug ( #2396 )
2023-10-07 00:40:36 -04:00
Nazrin
9a198bd231
Alphabetize and Format ScriptLib.java ( #2395 )
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I deeply apologize to anyone who is trying to find the history of the code from before today.
2023-10-07 00:40:15 -04:00
github-actions
453dc9717d
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2023-10-02 14:58:22 +00:00
Nazrin
582d7af9c4
Send QUEST_COND_STATE_NOT_EQUAL and QUEST_COND_STATE_EQUAL on login ( #2394 )
2023-10-02 10:56:09 -04:00
Nazrin
cab3bfb5a7
Fix bug in quest cond state not equal ( #2393 )
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* Fix bug in ConditionStateNotEqual.java
* Do the same fix for ConditionStateEqual.java
2023-10-02 03:25:35 -04:00
github-actions
cf574e99cb
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2023-10-01 05:41:41 +00:00
KingRainbow44
3094facb88
Bump to version 1.7.2
2023-09-30 23:16:35 -04:00
KingRainbow44
6e309b6fee
Merge remote-tracking branch 'origin/development' into development
2023-09-30 23:15:50 -04:00
KingRainbow44
b5e35f5409
Add legacy documentation on Hide and Seek
2023-09-30 18:10:10 -04:00
KingRainbow44
a3fd10c3be
Fix NullPointerException when refilling an avatar with no skill depot
2023-09-30 18:09:40 -04:00
Nazrin
b6e7d69949
Send QUEST_COND_NONE on every login ( #2386 )
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For players that enabled questing late
2023-09-25 19:30:33 -04:00
github-actions
5faf39d359
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2023-09-23 17:45:57 +00:00
Nazrin
0dd95450b1
Bare-bones Hangouts implementation ( #2384 )
2023-09-23 13:44:31 -04:00
Aiden Leong
0f0e7aca68
use pretty_host in domain filtering ( #2382 )
2023-09-22 23:33:01 -04:00
hamusuke
5ee4812ac5
fix: login too slow ( #2380 )
2023-09-20 21:23:08 -04:00
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2023-09-18 01:03:10 +00:00
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2023-09-18 01:03:02 +00:00
jie65535
43db7eba8f
tp
to move directly in the same scene (#2375 )
2023-09-17 21:01:21 -04:00
jie65535
ff6a51db30
Update position parameters to support rotation-based offsets ( #2374 )
2023-09-17 21:00:58 -04:00
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047feaf4aa
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2023-09-17 02:57:50 +00:00
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88315ec712
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2023-09-17 02:57:38 +00:00