* Don't know what Dispatch means and can't really find it in Russian anywhere, not a specialist anyway so decided to not invent things.
* lost some symbols accidentally
* accidentally messed up some escape characters. translated a bit more
* Don't know what Dispatch means and can't really find it in Russian anywhere, not a specialist anyway so decided to not invent things.
* lost some symbols accidentally
Fixed the issue that the Ancient Rock Dragon Lizard spawned too much at one time, so that one Ancient Rock Dragon Lizard was generated at a time, and the attributes were different
* add new command (unlimitenergy):toggle energyusage for each player while energyusage is ture in config.json
* Solve the problem of layout and naming errors
* make currentActiveTeam's Avatar full-energy while turn on the ule.
* Resolve language document errors
* add config_error message while player try to execute UnlimitEnergyCommand in GAME_OPTIONS.energyUsage == false
* When the server starts, it now outputs the game and server version. Too dumb to not hardcode it - sorry!
* ...
* sorry i dropped my spaghetti, I'll help clean that
* Doing simple stuff: now without hardcoding!
* Restored Git hash functionality
* Fixed other languages and made the output more useful.
* Forgot this file lol
* add drops for animals wild pig,fishes,foxes,birds
* append fox
* Deforestation Support
implement drop woods when attacking tree
* Deforestation support (remove prints)
implement drop woods when attacking tree
* Deforestation support (remove prints)
implement drop woods when attacking tree
* add AutoRecycleHashMap
Map's KEY is automatic expire if key long time no use (query or modify from HashMap)
* use AutoRecycleHashMap in case of memory leak
* fix bug
* remove prints
* static AutoRecycleHashMap
* fix problems
* Delete AutoRecycleHashMap.java
* remove log
* fix build
* improve
* remove unnecessary information
Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com>
Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com>
* Generate energy drops for monsters + make sure picking up particles honors their count.
* Use drop info from excels instead.
* Remove double newline.
* Remove commented code.
* Add targetRequirement annotation for Command
* Added MTL lines for other langs
* Fix TargetRequirement enum scoping
* Adjust commands to targetRequirement system
* Add translation message sugar to prevent future messages from being translated for wrong player
* Temporarily disable offline targeting on /permission and /clear
* Preliminary README cleanup
* Readme commands cleanup
* Clean up command table in README, including column shuffle
Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
* Show server status to three-party game launcher
* Set the maximum number of player on the server through the config.json
* modify the logical order and show the number of maxplayer to API /status/server
* Now even players who have token already cannot bypass the maxPlayer check
- '/documentation': home page with all links
- '/documentation/handbook': html version of the gm handbook
- '/documentation/gachamapping': json document with the gacha mappings
* Autogenerate keys and data files
* Update gacha html files
Accidentally pushed with old html files
* Keys no longer copied. No more manually retrieving listing files. Recursive directory creation
Removed unused code from old GC as well.
* Moved somethings and better errors
* Fixed resources from loading twice
* Data files fallback
* feat:new command "join" and "remove" to force join or remove avatar in your current team
* fix:change MaxAvatarsInTeam from 9 to 4
* feat:update & merge branch.Translate fix
* fix(command):fix remove command a stupid bug.Loop delete element bug.
* fix(command):fix join command. When adding avatars, repeat avatars skip and non repeat avatars join.
* fix(language):fix join command remove command translate
* fix(ReadMe):update README.md join and remove command.
* feat:new command "join" and "remove" to force join or remove avatar in your current team
* fix:change MaxAvatarsInTeam from 9 to 4
* feat:update & merge branch.Translate fix
* Fix the following issues:
1. HashMap non-thread-safe issus
2. Fix the same problem in pr621, but use a better implementation
Add the following functions:
1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located
* add /language command,each account has their own Locate
Use `LOG_LEVEL` environment variable to override logging level for `emu.grasscutter` (which also contains all loggers under it). This might help with debugging various issues reported by users. Previously, the only way to override these levels would be to use `-Dlogback.configurationFile`
* improve server side command line input
* prevent multiline logs from covering typed commands
* reduce text in console
* resolve conflicts caused by multilanguage
Co-authored-by: Magix <kobedo11@gmail.com>