StarRailCopilot/tasks/rogue/entry/entry.py

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import re
from datetime import datetime, timedelta
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import cv2
import numpy as np
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from module.base.timer import Timer
from module.base.utils import color_similarity_2d
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from module.exception import RequestHumanTakeover, ScriptError
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from module.logger import logger
from module.ocr.ocr import Ocr
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from tasks.base.assets.assets_base_main_page import ROGUE_LEAVE_FOR_NOW
from tasks.base.assets.assets_base_page import MAP_EXIT
from tasks.base.page import page_guide, page_item, page_main, page_rogue
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from tasks.dungeon.keywords import DungeonList
from tasks.dungeon.keywords.dungeon import Simulated_Universe_World_1
from tasks.dungeon.state import OcrSimUniPoint
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from tasks.dungeon.ui import DungeonUI
from tasks.forgotten_hall.assets.assets_forgotten_hall_ui import TELEPORT
from tasks.rogue.assets.assets_rogue_entry import (
LEVEL_CONFIRM,
OCR_WEEKLY_POINT,
OCR_WORLD,
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THEME_DLC,
THEME_ROGUE,
THEME_SWITCH,
WORLD_ENTER,
WORLD_NEXT,
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WORLD_PREV
)
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from tasks.rogue.assets.assets_rogue_path import CONFIRM_PATH
from tasks.rogue.assets.assets_rogue_ui import ROGUE_LAUNCH
from tasks.rogue.assets.assets_rogue_weekly import REWARD_CLOSE, REWARD_ENTER
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from tasks.rogue.entry.path import RoguePathHandler
from tasks.rogue.entry.weekly import RogueRewardHandler
from tasks.rogue.exception import RogueReachedWeeklyPointLimit
from tasks.rogue.route.base import RouteBase
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def chinese_to_arabic(chinese_number: str) -> int:
chinese_numerals = {
'': 1, '': 2, '': 3, '': 4, '': 5,
'': 6, '': 7, '': 8, '': 9, '': 0
}
result = 0
current_number = 0
for char in chinese_number:
if char in chinese_numerals:
# If the character is a valid Chinese numeral, accumulate the value.
current_number = chinese_numerals[char]
else:
# If it's not a valid Chinese numeral, assume it's a multiplier (e.g., 十 for 10).
multiplier = 1
if char == '':
multiplier = 10
elif char == '':
multiplier = 100
elif char == '':
multiplier = 1000
elif char == '':
result += current_number * 10000
current_number = 0
continue
result += current_number * multiplier
current_number = 0
result += current_number # Add the last accumulated number.
return result
class OcrRogueWorld(Ocr):
def pre_process(self, image):
# Letter randomly moving up and down
# Crop to the up/down border of the white letter
center = color_similarity_2d(image, color=(255, 255, 255))
cv2.inRange(center, 180, 255, dst=center)
# print(np.count_nonzero(center, axis=1))
# World 8
# [ 0 0 0 0 0 0 0 2 23 24 22 21 23 29 44 47 38 37 31 32 33 33 31 34
# 34 44 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# 0 0 0 0 0 0 0 0]
# In Progress
# World 8
# [ 0 0 0 1 0 3 6 5 3 3 3 1 2 0 0 1 2 0 0 0 0 0 0 0
# 0 0 0 2 22 24 22 21 23 29 45 46 39 36 30 32 32 32 31 34 34 44 34 0
# 0 0 0 0 0 0 0 0]
center = np.where(np.count_nonzero(center, axis=1) > 10)[0]
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if len(center) < 2:
return image
up, down = center[0], center[-1]
image = image[up:down, :, :]
return image
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def format_result(self, result: str) -> int:
res = re.search(r'第([一二三四五六七八九十])世界', result)
if res:
return chinese_to_arabic(res.group(1))
res = re.search(r'world[\s_]?(\d)', result.lower())
if res:
return int(res.group(1))
return 0
class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI):
def _rogue_world_wait(self, skip_first_screenshot=True):
"""
Wait is_page_rogue_main() fully loaded
Pages:
out: is_page_rogue_main()
"""
logger.info(f'Rogue world wait')
ocr = OcrRogueWorld(OCR_WORLD)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# Additional
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
if self.handle_ui_close(LEVEL_CONFIRM, interval=2):
continue
if self.is_page_rogue_main() \
and self.image_color_count(OCR_WORLD, color=(255, 255, 255), threshold=221, count=50):
current = ocr.ocr_single_line(self.device.image)
if current:
break
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def _rogue_theme_set(self, world: DungeonList, skip_first_screenshot=True):
"""
Args:
world: KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_7
skip_first_screenshot:
Pages:
in: is_page_rogue_main()
"""
logger.info(f'Rogue theme set: {world.rogue_theme}')
if world.rogue_theme == 'rogue':
check_button = THEME_ROGUE
elif world.rogue_theme == 'dlc':
check_button = THEME_DLC
else:
logger.warning(f'Invalid rogue theme: {world}')
raise RequestHumanTakeover
interval = Timer(2, count=10)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.appear(check_button):
logger.info(f'At theme {world.rogue_theme}')
break
# Click
if interval.reached() and self.is_page_rogue_main():
self.device.click(THEME_SWITCH)
interval.reset()
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def _rogue_world_set(self, world: int | DungeonList, skip_first_screenshot=True):
"""
Args:
world: 7 or KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_7
skip_first_screenshot:
Pages:
in: is_page_rogue_main()
"""
ocr = OcrRogueWorld(OCR_WORLD)
if isinstance(world, DungeonList):
w = ocr.format_result(world.en)
if w:
world = w
else:
logger.error(f'Invalid rogue world: {world}')
raise RequestHumanTakeover
logger.info(f'Rogue world set: {world}')
interval = Timer(1, count=3)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# Additional
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
if self.handle_ui_close(LEVEL_CONFIRM, interval=2):
interval.clear()
continue
if self.is_page_rogue_main() \
and self.image_color_count(OCR_WORLD, color=(255, 255, 255), threshold=221, count=50):
current = ocr.ocr_single_line(self.device.image)
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if not current:
continue
# End
if current == world:
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logger.info(f'At world {world}')
break
# Click
if interval.reached():
diff = world - current
if diff > 0:
# 0.5s at min
self.device.multi_click(WORLD_NEXT, n=abs(diff), interval=(0.5, 0.7))
interval.reset()
elif diff < 0:
self.device.multi_click(WORLD_PREV, n=abs(diff), interval=(0.5, 0.7))
interval.reset()
else:
logger.error(f'Invalid world diff: {diff}')
def _rogue_world_enter(self, skip_first_screenshot=True):
"""
Raises:
RogueReachedWeeklyPointLimit: Raised if task should stop
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Pages:
in: is_page_rogue_main()
out: is_page_rogue_launch()
"""
logger.info('Rogue world enter')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.is_page_rogue_launch():
logger.info('At is_page_rogue_launch()')
break
if self.is_in_main():
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logger.info('At is_in_main()')
break
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# Click
if self.interval_is_reached(REWARD_ENTER, interval=2) and self.is_page_rogue_main():
self.device.click(WORLD_ENTER)
self.interval_reset(REWARD_ENTER, interval=2)
continue
if self.match_template_color(LEVEL_CONFIRM, interval=2):
if not self.image_color_count(LEVEL_CONFIRM, color=(223, 223, 225), threshold=240, count=50):
self.interval_clear(LEVEL_CONFIRM)
continue
self.dungeon_update_stamina()
self.check_stop_condition()
self.device.click(LEVEL_CONFIRM)
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continue
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
def rogue_world_exit(self, skip_first_screenshot=True):
"""
Pages:
in: is_page_rogue_launch()
out: is_page_rogue_main()
"""
logger.info('Rogue world exit')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.is_page_rogue_main():
logger.info('At is_page_rogue_main()')
break
# Click
# From _rogue_world_enter()
if self.handle_ui_close(ROGUE_LAUNCH):
continue
if self.handle_ui_back(LEVEL_CONFIRM):
continue
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
# From _is_page_rogue_path()
if self.handle_ui_back(CONFIRM_PATH):
pass
if self.handle_ui_back(self._is_page_rogue_path):
continue
# From ui_leave_special()
if self.appear_then_click(MAP_EXIT, interval=2):
continue
if self.handle_popup_confirm():
continue
if self.appear_then_click(ROGUE_LEAVE_FOR_NOW, interval=2):
continue
def _rogue_teleport(self, skip_first_screenshot=True):
"""
Pages:
in: page_guide, Survival_Index, Simulated_Universe
out: page_rogue, is_page_rogue_main()
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"""
logger.info('Rogue teleport')
self.interval_clear(page_guide.check_button)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.ui_page_appear(page_rogue):
break
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
if self.appear(page_guide.check_button, interval=2):
buttons = TELEPORT.match_multi_template(self.device.image)
if len(buttons):
buttons = sorted(buttons, key=lambda x: x.area[1])
self.device.click(buttons[0])
continue
self.interval_clear(page_guide.check_button)
def check_stop_condition(self):
"""
Raises:
RogueReachedWeeklyPointLimit: Raised if task should stop
"""
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logger.info(f'RogueWorld_UseImmersifier={self.config.RogueWorld_UseImmersifier}, '
f'RogueWorld_UseStamina={self.config.RogueWorld_UseStamina}, '
f'RogueWorld_DoubleEvent={self.config.RogueWorld_DoubleEvent}, '
f'RogueWorld_WeeklyFarming={self.config.RogueWorld_WeeklyFarming}, '
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f'RogueDebug_DebugMode={self.config.RogueDebug_DebugMode}')
# This shouldn't happen
if self.config.RogueWorld_UseStamina and not self.config.RogueWorld_UseImmersifier:
logger.error('Invalid rogue reward settings')
raise ScriptError
if self.config.RogueWorld_DoubleEvent and not self.config.RogueWorld_UseImmersifier:
logger.error('Invalid rogue reward settings')
raise ScriptError
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if self.config.RogueDebug_DebugMode:
# Always run
return
if self.config.stored.SimulatedUniverseElite.is_expired():
# Expired, reset farming counter
self.config.stored.SimulatedUniverseElite.farm_reset()
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if self.config.stored.SimulatedUniverse.is_expired():
# Expired, do rogue
pass
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elif self.config.stored.SimulatedUniverse.is_full():
if self.config.RogueWorld_UseImmersifier and self.config.stored.Immersifier.value > 0:
logger.info(
'Reached weekly point limit but still have immersifiers left, continue to use them')
elif self.config.RogueWorld_WeeklyFarming and self.config.stored.SimulatedUniverseElite.farm_not_complete():
logger.info(
'Reached weekly point limit but still continue to farm materials')
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logger.attr(
"Farming Counter", self.config.stored.SimulatedUniverseElite.farm_get_remain())
else:
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raise RogueReachedWeeklyPointLimit
else:
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# Not full, do rogue
pass
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def rogue_world_enter(self, world: int | DungeonList = None):
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"""
Args:
world: 7 or KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_7
Raises:
RogueReachedWeeklyPointLimit: Raised if task should stop
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Pages:
in: page_rogue
out: is_page_rogue_launch()
or is_page_rogue_main() if RogueReachedWeeklyPointLimit raised
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"""
logger.hr('Rogue world enter', level=1)
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if world is None:
world = DungeonList.find(self.config.RogueWorld_World)
# Check stop condition
self.check_stop_condition()
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def is_rogue_entry():
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if self.is_page_rogue_main():
logger.info('At is_page_rogue_main()')
return True
if not self.ui_page_appear(page_item) and self.appear(LEVEL_CONFIRM):
logger.info('At LEVEL_CONFIRM')
return True
return False
self.ui_get_current_page()
if self.ui_current == page_rogue:
if is_rogue_entry():
# At rogue page but haven't entered it
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self.rogue_world_exit()
self.ui_get_current_page()
else:
# Already started a rogue, do the preparation
if self._is_page_rogue_path():
logger.info('At _is_page_rogue_path()')
self.rogue_path_select(self.config.RogueWorld_Path)
if self.appear(CONFIRM_PATH):
logger.info('At CONFIRM_PATH')
self.rogue_path_select(self.config.RogueWorld_Path)
# Team prepared
if self.is_page_rogue_launch():
logger.info('At is_page_rogue_launch()')
self.rogue_path_select(self.config.RogueWorld_Path)
logger.info('At any page_rogue')
self.clear_blessing()
self.ui_get_current_page()
if self.ui_current == page_main:
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self.handle_lang_check(page=page_main)
# Already in a rogue domain, no UI switching required, continue the rogue
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if self.plane.rogue_domain:
logger.info('At rogue domain')
return
# In Herta's Office, interact to enter rogue
if self.get_dungeon_interact() == Simulated_Universe_World_1:
logger.info('At rogue entry')
self.combat_enter_from_map()
# Not in page_rogue, goto
if not is_rogue_entry():
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self.dungeon_goto_rogue()
self._rogue_teleport()
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# is_page_rogue_main()
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self._rogue_theme_set(world)
self._rogue_world_wait()
# Update rogue points
if datetime.now() - self.config.stored.SimulatedUniverse.time > timedelta(minutes=2):
ocr = OcrSimUniPoint(OCR_WEEKLY_POINT)
value, _, total = ocr.ocr_single_line(self.device.image)
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if total and value <= total:
logger.attr('SimulatedUniverse', f'{value}/{total}')
self.config.stored.SimulatedUniverse.set(value, total)
else:
logger.warning(f'Invalid SimulatedUniverse points: {value}/{total}')
self.rogue_reward_claim()
# Check stop condition again as weekly reward updated
self.check_stop_condition()
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# Enter
self._rogue_world_set(world)
# Check stop condition again as immersifier updated
try:
self._rogue_world_enter()
except RogueReachedWeeklyPointLimit:
self.rogue_world_exit()
raise
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self.rogue_path_select(self.config.RogueWorld_Path)