StarRailCopilot/module/config/argument/argument.yaml

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# --------------------
# Define arguments.
# --------------------
# ==================== Alas ====================
Scheduler:
Enable:
type: checkbox
value: false
option: [ true, false ]
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NextRun: 2020-01-01 00:00:00
Command: Alas
ServerUpdate:
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value: 04:00
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display: hide
Emulator:
Serial:
value: auto
valuetype: str
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GameClient:
value: android
option: [ android, cloud_android ]
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PackageName:
value: auto
option: [ auto, ]
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GameLanguage:
value: auto
option: [ auto, cn, en ]
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ScreenshotMethod:
value: auto
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option: [
auto,
ADB,
ADB_nc,
uiautomator2,
aScreenCap,
aScreenCap_nc,
DroidCast,
DroidCast_raw,
scrcpy,
nemu_ipc,
]
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ControlMethod:
value: MaaTouch
option: [ minitouch, MaaTouch ]
AdbRestart: false
EmulatorInfo:
Emulator:
value: auto
option: [
auto,
NoxPlayer,
NoxPlayer64,
BlueStacks4,
BlueStacks5,
BlueStacks4HyperV,
BlueStacks5HyperV,
LDPlayer3,
LDPlayer4,
LDPlayer9,
MuMuPlayer,
MuMuPlayerX,
MuMuPlayer12,
MEmuPlayer,
]
name:
value: null
type: textarea
path:
value: null
type: textarea
Error:
Restart:
value: game
option: [ game, game_emulator ]
SaveError: true
ScreenshotLength: 1
OnePushConfig:
type: textarea
mode: yaml
value: 'provider: null'
Optimization:
ScreenshotInterval: 0.3
CombatScreenshotInterval: 1.0
WhenTaskQueueEmpty:
value: goto_main
option: [ stay_there, goto_main, close_game ]
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# ==================== Daily ====================
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Dungeon:
Name:
# Dungeon names will be injected in config updater
value: Calyx_Golden_Treasures_Jarilo_VI
option: [ ]
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NameAtDoubleCalyx:
value: Calyx_Golden_Treasures_Jarilo_VI
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option: [ ]
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NameAtDoubleRelic:
value: Cavern_of_Corrosion_Path_of_Providence
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option: [ ]
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Team:
value: 1
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option: [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ]
TrailblazePower:
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ExtractReservedTrailblazePower: false
UseFuel: false
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FuelReserve: 5
DungeonSupport:
Use:
value: when_daily
option: [ always_use, when_daily, do_not_use ]
Character:
# Options will be injected in config updater
value: FirstCharacter
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option: [ FirstCharacter, ]
DungeonStorage:
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TrailblazePower:
stored: StoredTrailblazePower
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order: 1
color: "#eb8efe"
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Reserved:
stored: StoredResersed
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Immersifier:
stored: StoredImmersifier
DungeonDouble:
stored: StoredDungeonDouble
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EchoOfWar:
stored: StoredEchoOfWar
SimulatedUniverse:
stored: StoredSimulatedUniverse
order: 6
color: "#8fb5fe"
SupportReward:
Collect: true
Planner:
PlannerOverall:
stored: StoredPlannerOverall
display: true
order: 4
color: "#85e7f2"
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# Items will be injected in config updater
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Weekly:
Name:
# Dungeon names will be injected in config updater
value: Echo_of_War_Divine_Seed
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options: [ ]
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Team:
value: 1
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option: [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ]
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DailyStorage:
DailyActivity:
stored: StoredDailyActivity
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order: 2
color: "#ffcf70"
display: display
DailyQuest:
stored: StoredDaily
display: display
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BattlePassStorage:
BattlePassLevel:
stored: StoredBattlePassLevel
order: 5
color: "#cbe45b"
display: display
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BattlePassWeeklyQuest:
stored: StoredBattlePassWeeklyQuest
# Quests progress
BattlePassSimulatedUniverse:
stored: StoredBattlePassSimulatedUniverse
display: display
BattlePassQuestCalyx:
stored: StoredBattlePassQuestCalyx
display: display
BattlePassQuestEchoOfWar:
stored: StoredBattlePassQuestEchoOfWar
display: display
BattlePassQuestCredits:
stored: StoredBattlePassQuestCredits
display: display
BattlePassQuestSynthesizeConsumables:
stored: StoredBattlePassQuestSynthesizeConsumables
display: display
BattlePassQuestStagnantShadow:
stored: StoredBattlePassQuestStagnantShadow
display: display
BattlePassQuestCavernOfCorrosion:
stored: StoredBattlePassQuestCavernOfCorrosion
display: display
BattlePassQuestTrailblazePower:
stored: StoredBattlePassQuestTrailblazePower
display: display
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Assignment:
# Options in Name_x will be injected in config updater
Name_1:
value: Nameless_Land_Nameless_People
option: [ ]
Name_2:
value: Akashic_Records
option: [ ]
Name_3:
value: The_Invisible_Hand
option: [ ]
Name_4:
value: Nine_Billion_Names
option: [ ]
Duration:
value: 20
option: [ 4, 8, 12, 20 ]
Event: true
Assignment:
stored: StoredAssignment
order: 3
color: "#79dbc4"
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ItemStorage:
Credit:
stored: StoredInt
order: 7
color: "#ab7cf2"
display: display
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StallerJade:
stored: StoredInt
order: 8
color: "#fc8f8b"
display: display
CloudStorage:
CloudRemainSeasonPass:
stored: StoredInt
display: display
CloudRemainPaid:
stored: StoredInt
display: display
CloudRemainFree:
stored: StoredInt
display: display
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# ==================== Rogue ====================
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RogueWorld:
# Worlds will be injected in config updater
World:
value: Simulated_Universe_World_8
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option: [
Simulated_Universe_World_3,
Simulated_Universe_World_4,
Simulated_Universe_World_5,
Simulated_Universe_World_6,
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Simulated_Universe_World_8,
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]
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Path:
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value: The_Hunt
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option: [ Preservation, Remembrance, Nihility, Abundance, The_Hunt, Destruction, Elation, Propagation, Erudition ]
Bonus:
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value: Blessing Universe
option: [ Blessing Universe, Miracle Universe, Fragmented Universe ]
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DomainStrategy:
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value: combat
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option: [ combat, occurrence ]
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UseImmersifier: true
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DoubleEvent: true
WeeklyFarming: false
UseStamina: false
SimulatedUniverseFarm:
stored: StoredSimulatedUniverseElite
display: disabled
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RogueBlessing:
PresetBlessingFilter:
value: preset
option: [ preset, custom ]
CustomBlessingFilter: |-
巡猎-3 > 《冠军晚餐·猫的摇篮》 > 丰饶众生,一法界心 > 毁灭-3
> 火堆外的夜 > 巡猎-2 > 毁灭-2 > 巡猎 > reset > random
PresetCurioFilter:
value: preset
option: [ preset, custom ]
CustomCurioFilter: |-
博士之袍 > 福灵胶 > 分裂金币 > 信仰债券 > 换境桂冠 > 俱乐部券 > 碎星芳饵 > random
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PresetResonanceFilter:
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value: preset
option: [ preset, custom ]
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CustomResonanceFilter: |-
回响构音:均晶转变 > 回响构音:零维强化
> 回响构音:第二次初恋 > 回响构音:体验的富翁
> 回响构音:局外人 > 回响构音:怀疑的四重根
> 回响构音:诸法无我 > 回响构音:诸行无常
> 回响构音:射不主皮 > 回响构音:柘弓危矢
> 回响构音:激变变星 > 回响构音:极端氦闪
> 回响构音:末日狂欢 > 回响构音:树苗长高舞
> random
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SelectionStrategy:
value: before-random
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option: [ follow-presets, unrecorded-first, before-random ]
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RogueDebug:
DebugMode: false
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Ornament:
Dungeon:
value: Divergent_Universe_Eternal_Comedy
# OrnamentExtraction will be injected in config updater
option: [ ]
UseImmersifier:
type: state
value: true
option: [ true, ]
option_bold: [ true, ]
DoubleEvent:
type: state
value: true
option: [ true, ]
option_bold: [ true, ]
UseStamina: false
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# ==================== Tool ====================
Daemon:
Enable:
type: state
value: true
option: [ true ]
option_bold: [ true, ]
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AimClicker:
value: do_not_click
option: [ item_enemy, item, enemy, do_not_click ]
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PlannerScan:
ResultAdd: false