LmeSzinc
|
0d54d22ac3
|
Opt: Slower screenshot interval during combat
|
2024-07-01 23:36:36 +08:00 |
|
LmeSzinc
|
85ac47d6b6
|
Add: Combat preparation in ornament
|
2024-07-01 02:54:54 +08:00 |
|
LmeSzinc
|
a7bebab04d
|
Fix: Sync credits between dashboard and planner
|
2024-06-18 02:51:11 +08:00 |
|
LmeSzinc
|
c8b0be6b46
|
Fix: [EN] Enlarge ITEM_NAME to detect letter g
|
2024-06-13 01:55:40 +08:00 |
|
LmeSzinc
|
46ee9b1524
|
Opt: Click slider to set waves
|
2024-06-12 23:16:48 +08:00 |
|
LmeSzinc
|
02d8eb978f
|
Fix: Enharge MAY_OBTAIN.SEARCH to fit the level too low notice
|
2024-06-11 19:25:11 +08:00 |
|
LmeSzinc
|
4138c4d9ca
|
Fix: DUNGEON_COMBAT_INTERACT may slow to response
|
2024-06-10 16:11:19 +08:00 |
|
LmeSzinc
|
d59289e919
|
Fix: Skip obtain check if was not doing for planner (fixed #499)
|
2024-06-10 16:00:09 +08:00 |
|
LmeSzinc
|
72d8673434
|
Pref: Reuse image array to improve memory performance
|
2024-06-05 01:31:26 +08:00 |
|
LmeSzinc
|
87023c77e6
|
Fix: Handle None from _obtain_parse()
|
2024-06-04 16:00:48 +08:00 |
|
LmeSzinc
|
20309919d6
|
Fix: Obtain wasn't updated if stamina exhausted
|
2024-05-30 21:23:46 +08:00 |
|
LmeSzinc
|
a40b9d69fd
|
Fix: Update obtain_frequent_check before deside again or exit
|
2024-05-30 21:05:16 +08:00 |
|
LmeSzinc
|
b58aa493d8
|
Add: Get obtain from synthesize page
|
2024-05-28 21:18:33 +08:00 |
|
LmeSzinc
|
bad6a5f9bc
|
Add: Predict is_approaching_total with combat_wave_done
|
2024-05-28 04:08:06 +08:00 |
|
LmeSzinc
|
ca18869f2f
|
Fix: Get obtain with Trailblaze_EXP drops
|
2024-05-28 00:51:16 +08:00 |
|
LmeSzinc
|
12ffb8348b
|
Merge branch 'master' into dev
|
2024-05-24 00:57:05 +08:00 |
|
LmeSzinc
|
5a55a5917b
|
Fix: combat_wave_cost was reset in combat again
|
2024-05-22 19:19:58 +08:00 |
|
LmeSzinc
|
3f291925fa
|
Fix: OBTAIN_* should be moved together
|
2024-05-21 12:35:45 +08:00 |
|
LmeSzinc
|
cf31bd93af
|
Add: is_approaching_total(), no use yet
|
2024-05-21 04:44:42 +08:00 |
|
LmeSzinc
|
408971892c
|
Merge branch 'master' into dev
|
2024-05-21 00:46:11 +08:00 |
|
LmeSzinc
|
de53612530
|
Fix: Reset combat_wave_cost before every combat
|
2024-05-20 23:50:27 +08:00 |
|
LmeSzinc
|
616f072a2b
|
Opt: Ignore obtain_frequent_check if combat will be reentered later
|
2024-05-20 04:28:38 +08:00 |
|
Yinhr
|
384c4302a2
|
Fix: Obtain position & closed (#464)
* Fix: Obtain position & closed
* Add: find may_obtain to locate obtain_1
* Fix: stupid bug
|
2024-05-20 01:49:50 +08:00 |
|
LmeSzinc
|
2e05ff729c
|
Fix: Import tasks.planner.scan
|
2024-05-20 00:21:56 +08:00 |
|
LmeSzinc
|
aacf1650fc
|
Merge branch 'master' into dev
|
2024-05-20 00:20:03 +08:00 |
|
LmeSzinc
|
a023d49f35
|
Fix: Remove scroll appear check in support list, no need
|
2024-05-20 00:08:47 +08:00 |
|
LmeSzinc
|
82f4f255ad
|
Fix: Re-enter dungeon to check obtained items instead of leaving
|
2024-05-19 17:17:30 +08:00 |
|
LmeSzinc
|
e8dcd8ac95
|
Add: Do planner requested dungeon first
|
2024-05-18 02:35:44 +08:00 |
|
LmeSzinc
|
d854a90c4c
|
Chore: Move dungeon/obtain to combat/obtain
Since obtain info is indeed getting before battle
|
2024-05-18 02:35:13 +08:00 |
|
LmeSzinc
|
ab6aabeefa
|
Opt: Search prioritize characters before scrolling
|
2024-05-13 16:36:29 +08:00 |
|
LmeSzinc
|
ccf357703e
|
Opt: Re-arrange interval for faster combat support switch
|
2024-05-13 16:33:56 +08:00 |
|
LmeSzinc
|
f45c8a4dd6
|
Fix: Check selected arrow left to character avatar
|
2024-05-13 16:00:04 +08:00 |
|
LmeSzinc
|
45a6cb668f
|
Fix: Handle battle pass after combat
|
2024-05-13 15:48:25 +08:00 |
|
LmeSzinc
|
3566ff0302
|
Fix: handle_ascension_dungeon_prepare() is called in weekly
|
2024-05-13 15:08:28 +08:00 |
|
LmeSzinc
|
442eaf195b
|
Fix: Combat should not reenter if stamina exhausted but wave limit set
|
2024-05-13 15:02:56 +08:00 |
|
LmeSzinc
|
5eabcbe22d
|
Fix: Check COMBAT_AGAIN color prevent clicking before loaded
|
2024-05-13 14:59:48 +08:00 |
|
LmeSzinc
|
ba9f2973d2
|
Fix: Avoid double clicking COMBAT_TEAM_SUPPORT
|
2024-05-13 12:40:44 +08:00 |
|
LmeSzinc
|
ee3cb4f5ef
|
Fix: Wait current team shown up
|
2024-05-13 12:38:55 +08:00 |
|
LmeSzinc
|
0135bf9167
|
Refactor: Set team using next prev buttons instead (#450)
|
2024-05-12 00:47:35 +08:00 |
|
LmeSzinc
|
9b9e85990a
|
Upd: Combat support assets
|
2024-05-08 20:38:34 +08:00 |
|
LmeSzinc
|
fa209e1cf5
|
Fix: Character trial ended at page_main
|
2024-04-18 23:00:49 +08:00 |
|
LmeSzinc
|
0bb9af7275
|
Fix: AdaptiveScroll to handle transparent scroll on complex background (#391)
|
2024-03-30 00:20:28 +08:00 |
|
LmeSzinc
|
bf5f8fd3c7
|
Fix: COMBAT_TEAM_SUPPORT is clicked before support_set()
|
2024-03-27 23:13:14 +08:00 |
|
LmeSzinc
|
f93c3cb460
|
Fix: Use rgb2luma in combat state detection to fit video streaming
|
2024-03-16 16:13:57 +08:00 |
|
LmeSzinc
|
e0acc9789e
|
Revert: COMBAT_PAUSE
|
2024-03-16 15:55:29 +08:00 |
|
LmeSzinc
|
cdb2d97c9f
|
Merge branch 'master' into dev
# Conflicts:
# tasks/combat/state.py
|
2024-03-11 01:54:56 +08:00 |
|
LmeSzinc
|
94dca8b9ce
|
Refactor: Select next support character
|
2024-02-24 17:26:22 +08:00 |
|
LmeSzinc
|
14e3a9a73a
|
Fix: Handle character died (#317)
|
2024-02-24 00:45:34 +08:00 |
|
LmeSzinc
|
60ebf0a3ff
|
Fix: Limit click area of combat states (#339)
|
2024-02-23 23:51:40 +08:00 |
|
LmeSzinc
|
4d64ec0252
|
Upd: MAP_LOADING.SEARCH
|
2024-02-13 01:05:38 +08:00 |
|