* Replace deprecated KCP library
support get srtt
Waiting server to establish
logicThread
Print Bad Package Information
Avoid orphan data
improve conv id security
* Improve connection subsequence
Fixed the issue that the Ancient Rock Dragon Lizard spawned too much at one time, so that one Ancient Rock Dragon Lizard was generated at a time, and the attributes were different
* fix healing ability of some characters to some extent
* using SerialName to replace replaceAll in avatar ability files reading
* add class HealAbilityManager
* move codes in onAbilityInvoke of class AbilityManager to class HealAbilityManager
* Basic resin usage/refresh.
* Honor resin config, move some logic to logon.
* Add resin usage to DungeonChallenge
* Make fragile and transient resin usable.
* Get resin cost from dungeon excel.
* Add ability to unlock combine diagrams.
* Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin.
* Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin.
* Remove comment
* Check resin usage in addResin
* Fix inconformity of Player Object at TowerManager
Fix inconformity of Player Object at TowerManager class from GameSession
* fix with a reasonable resolution
* Make sure towerManager'player is online player
* Make sure towerManager'player is online player
* Obsolete storage
* Fix build
* fix build
* fix build
* add @Entity
* set record map
* replace tab with space
* add Entity to TowerData
* make infomater more accurate
* move player register to onLogin
* Fix unable to save game data occasionally
* No self-kicking
* Game data synchronization
* finally
* prevent duplicated saving
* reverse changing
* keep the previous code
* Update GameServerInitializer.java
* Update GameSession.java
* remove sanity check because of try block
* a session needs can be created without a pipeline.