miao-plugin/resources/meta-gs/weapon/claymore/calc.js

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export default function (step, staticStep) {
return {
沐浴龙血的剑: {
check: ({ element }) => ['火', '雷'].includes(element),
title: '对处于火元素或雷元素影响下的敌人,造成的伤害提高[dmg]%',
refine: {
dmg: step(12),
phy: step(12)
}
},
铁影阔剑: {
title: '生命值低于70%时,提高[a2Dmg]%重击伤害',
refine: {
a2Dmg: step(30, 5)
}
},
飞天大御剑: {
title: '满层提高攻击力[atkPct]%',
buffCount: 4,
refine: {
atkPct: step(6, 1)
}
},
黑岩斩刀: {
title: '击败敌人满Buff下攻击力提升[atkPct]%',
buffCount: 3,
refine: {
atkPct: step(12)
}
},
千岩古剑: {
title: '四璃月角色提升攻击力[atkPct]%及暴击率[cpct]%',
buffCount: 4,
refine: {
atkPct: step(3, 1),
cpct: step(3, 1)
}
},
雨裁: {
check: ({ element }) => ['水', '雷'].includes(element),
title: '对处于水元素或雷元素影响下的敌人,造成的伤害提高[dmg]%',
refine: {
dmg: step(20, 4),
phy: step(20, 4)
}
},
宗室大剑: {
title: '3层Buff提高暴击率[cpct]%',
buffCount: 3,
refine: {
cpct: step(8)
}
},
螭骨剑: {
title: '满Buff提高伤害[dmg]%',
buffCount: 5,
refine: {
dmg: step(6, 1),
phy: step(6, 1)
}
},
钟剑: {
title: '角色处于护盾庇护下时,造成的伤害提升[dmg]%',
refine: {
dmg: step(12),
phy: step(12)
}
},
白影剑: {
title: '满Buff提升攻击力及防御力[atkPct]%',
buffCount: 4,
refine: {
atkPct: step(6),
defPct: step(6)
}
},
桂木斩长正: {
title: '元素战技造成的伤害提升[eDmg]%',
refine: {
eDmg: step(6)
}
},
衔珠海皇: {
title: '元素爆发造成的伤害提升[qDmg]%',
refine: {
qDmg: step(12)
}
},
恶王丸: {
title: '满层元素爆发造成的伤害提升[qDmg]%',
refine: {
qDmg: step(40)
}
},
天空之傲: {
title: '造成伤害提高[dmg]%',
refine: {
dmg: step(8),
phy: step(8)
}
},
狼的末路: [staticStep('atkPct', 20), {
title: '攻击命中生命值低于30%的敌人时,攻击力提升[atkPct]%',
refine: {
atkPct: step(40)
}
}],
无工之剑: [{
title: '护盾强效提高[shield]%',
refine: {
shield: step(20)
}
}, {
title: '满Buff护盾下攻击力提高[atkPct]%',
buffCount: 10,
refine: {
atkPct: step(4)
}
}],
松籁响起之时: [staticStep('atkPct', 16), {
title: 'Buff状态下提高攻击力[atkPct]%',
refine: {
atkPct: step(20)
}
}],
赤角石溃杵: [staticStep('defPct', 28), {
title: '普通攻击与重击造成的伤害值提高[aPlus]',
sort: 9,
data: {
aPlus: ({ attr, calc, refine }) => calc(attr.def) * step(40)[refine] / 100,
a2Plus: ({ attr, calc, refine }) => calc(attr.def) * step(40)[refine] / 100
}
}],
森林王器: {
title: '拾取种识之叶的角色元素精通提升[mastery]',
refine: {
mastery: step(60)
}
},
玛海菈的水色: {
title: '基于元素精通提升攻击力[atkPlus]',
sort: 6,
data: {
atkPlus: ({ attr, calc, refine }) => step(24)[refine] * calc(attr.mastery) / 100
}
},
饰铁之花: {
title: '元素战技或触发元素反应提高[atkPct]%攻击力,[mastery]点元素精通',
refine: {
atkPct: step(12),
mastery: step(48)
}
},
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苇海信标: [{
title: '元素战技命中敌人并受伤害后提升攻击力[atkPct]%',
refine: {
atkPct: step(40)
}
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}, {
title: '不处于护盾情况下提升生命值[hpPct]%',
refine: {
hpPct: step(32)
}
}],
浪影阔剑: {
title: '受到治疗时,攻击力提升[atkPct]%',
refine: {
atkPct: step(24)
}
},
聊聊棒: [{
title: '承受火元素附着,攻击力提升[atkPct]%',
refine: {
atkPct: step(16)
}
}, {
title: '承受水元素、冰元素或雷元素,元素伤害加成提升[dmg]%',
refine: {
dmg: step(12)
}
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}],
便携动力锯: [{
title: '满层时,元素精通提升[mastery]点',
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refine: {
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mastery: step(40 * 3)
}
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}],
裁断: [staticStep('atkPct', 20), {
title: '满层时,元素战技造成的伤害提升[eDmg]%',
refine: {
eDmg: step(18 * 2)
}
}],
'「究极霸王超级魔剑」': {
title: '攻击力提升[atkPct]%',
refine: {
atkPct: step(12 * 2)
}
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},
山王长牙: [{
title: '满层时,元素战技与元素爆发伤害提升[eDmg]%',
refine: {
eDmg: step(10 * 6),
qDmg: step(10 * 6)
}
}],
撼地者: {
check: ({ element }) => [ '火' ].includes(element),
title: '触发火元素相关反应,元素战技造成的伤害提升[eDmg]%',
refine: {
eDmg: step(16)
}
}
}
}