LmeSzinc
a3feef6f1b
Format: PEP-8 for campaign maps
2020-06-05 23:25:50 +08:00
Cerz0
1e94b5d69c
Update: map 10-1
...
Update campaign_10_1.py
2020-06-05 23:19:03 +08:00
LmeSzinc
d042f926b5
Fix: Catch other error caused by info_bar
...
- Increase EDGE_LINES_HOUGHLINES_THRESHOLD in chapter 3
2020-06-05 21:52:30 +08:00
LmeSzinc
66d119e250
Add: camera_data_spawn_point
2020-06-05 20:22:27 +08:00
LmeSzinc
81f9b61ea5
Add: Logic fleet_2_rescue, Logic for chapter 3
...
- Fix camera outside map caused by info bar
- Fix mis-detection of is_caught_by_siren
- Fix grid attribute is_caught_by_siren will be kept to next attack
- Fix find_current_fleet when ammo icon of another fleet is covered by the green arrow of current fleet
- Fix fleet_boss_index
- Fix can not predict when boss appear on fleet's face
2020-06-05 04:05:09 +08:00
LmeSzinc
6548677c80
Merge pull request #19 from Cerz0/master
...
Fix: Update campaign_10_1.py
2020-06-04 20:11:36 +08:00
Cerz0
a953d5b4b2
Update campaign_10_1.py
...
Corrected map_data
Set up map.weight, spawn_data and roadblocks
2020-06-04 13:50:59 +02:00
LmeSzinc
a41805c14f
Merge pull request #18 from Cerz0/master
...
Fix: improved navigation on map 9-2
2020-06-04 15:58:51 +08:00
Cerz0
00b09b8369
Update campaign_9_2.py
2020-06-04 02:02:44 +02:00
kyO The NinjA
1756b33211
Fix: [EN] Fix SP2 of the 'Prelude under the Moon' not catching the Mystery
2020-06-03 19:32:54 -03:00
kyO The NinjA
56601b2ae2
Fix: [EN] reduced the threshold of cv2.HoughLines on SP3 of the 'Prelude under the Moon'
2020-06-03 19:17:20 -03:00
Cerz0
dded6eb752
Revert "Create sp1.py"
...
This reverts commit f696d110af
.
2020-06-03 23:57:54 +02:00
kyO The NinjA
8800682b28
Add: [EN] Add 'Prelude under the Moon' SP3 support
2020-06-03 17:28:28 -03:00
kyO The NinjA
a0668712b1
Add: [EN] Add 'Prelude under the Moon' SP2 support
2020-06-03 16:35:23 -03:00
kyO The NinjA
1bebbcbf67
Add: [EN] Add 'Prelude under the Moon' SP1 support
2020-06-03 15:21:52 -03:00
Cerz0
f696d110af
Create sp1.py
2020-06-03 20:12:40 +02:00
LmeSzinc
87127c882a
Fix: Now able to use 1 or 2 fleets in chapter 2 to 6
...
- If using 1 fleet in 6-4, will pick up the ammo
2020-06-03 23:11:31 +08:00
LmeSzinc
caee1450e6
Add: [CN] Event「峡湾间的反击」(event_20200603_cn)
...
- Lower arrive_confirm when siren is cleared
2020-06-03 22:15:25 +08:00
lans4r
1e15a913ce
add 9-4
2020-06-02 12:02:50 -04:00
Cerz0
613eb5847f
Create campaign_9_2.py
2020-06-02 01:26:52 +02:00
LmeSzinc
f22d4755c9
Merge remote-tracking branch 'origin/master'
2020-06-01 08:23:18 +08:00
Cerz0
9615c6d759
Create campaign_9_3.py
2020-06-01 00:44:06 +02:00
LmeSzinc
16cc542219
Fix: [EN] event map
2020-06-01 02:46:05 +08:00
kyO The NinjA
6eabcf6a35
Fix: [EN] Relogin is now working
...
Optimize: [EN] GUI improved
2020-05-31 04:48:22 -03:00
kyO The NinjA
0138947c24
Fix: [EN] Removed some hardcoded parameters
2020-05-30 16:25:09 -03:00
kyO The NinjA
fa652ebeab
Update a3.py
2020-05-30 16:08:00 -03:00
kyO The NinjA
c491fe7ec5
Add: [EN] New B2 battle logic thanks @justtesting
...
Add: [EN] New C1 battle logic
Add: [EN] New B3 battle logic
Add: [EN] New D3 battle logic
Add: [EN] New assets
2020-05-30 05:41:06 -03:00
kyO The NinjA
b12d8f299c
Add: [EN] Assets updated
...
Fix: [EN] A3 and C3 of the event Iris of Light and Dark Rerun
Optimize: [EN] commission filter, expect many mistakes yet
Optimize: [EN] added some tips on GUI
Add: [EN] New assets for Tactical Class, this module should work now
2020-05-30 01:09:51 -03:00
kyO The NinjA
fe6815d20a
[EN] Localization progress
...
- Some GUI optimizations
- Minor fix in Quick Guide
2020-05-29 14:34:43 -03:00
Erik
1244f9a6f1
Merge pull request #3 from LmeSzinc/master
...
Add: Map logic fleet_2_push_forward, better support 7-1
2020-05-28 18:52:45 -03:00
kyO The NinjA
916e797b34
New assets
...
- New assets
- New parameters for EN event maps
- New tips GUI
2020-05-28 18:37:17 -03:00
LmeSzinc
e8b3e7916c
Add: Map logic fleet_2_push_forward, better support 7-1
...
- Predict fleets when having 2 fleet spawn_point but only 1 fleet detected
2020-05-28 16:31:56 +08:00
kyO The NinjA
5f55303421
FIx 3 Star Asset
2020-05-27 21:56:32 -03:00
kyO The NinjA
4302a66bd7
Update d2.py
2020-05-27 20:47:48 -03:00
kyO The NinjA
a3f0c0304e
Fix assets for SHIP morale
2020-05-27 19:56:35 -03:00
kyO The NinjA
ba9ae67d63
New EN assets and new maps support
...
- Added new EN assets
- Added support to maps A1, A2, A3, B1, B2, B3, C1, C2, C3, D1 and D3
2020-05-27 18:51:05 -03:00
kyO The NinjA
0645d5cb3f
Added new EN assets and new maps support
...
- Added suport to 10-1 and 10-2
- Added suport to EN event Iris of Light and Dark Rerun, only D2 at the moment
- New EN assets
2020-05-27 13:49:26 -03:00
LmeSzinc
708961ca46
Fix: 优化穹顶下的圣咏曲D3
2020-05-25 01:54:54 +08:00
LmeSzinc
ec03efaa67
Fix: 优化AB图参数
2020-05-24 04:38:59 +08:00
LmeSzinc
d75930cda2
Add: 适配B2B3,D2D3
...
- 修复超大地图时location2node出错
- 增加走路出错时, 重新定位相机
- 调整CD图的透视识别参数
- 修复开荒时每战过后重新定位相机的多余操作
2020-05-24 00:17:53 +08:00
LmeSzinc
7b97d3243c
Add: 增加处理光墙(海域格子间的分隔)
...
- 优化寻路初始化
- 修复海图log显示单字符显示'E'
2020-05-23 17:22:51 +08:00
LmeSzinc
aa0e38a28c
Add: 增加选择敌人类型
...
- 更改enemy_type为enemy_genre
2020-05-23 15:19:56 +08:00
LmeSzinc
87608f2879
Add: 适配穹顶下的圣咏曲B1D1
...
- 修复精英舰队挡住弹药图标导致无法到达的问题
- 修复丢失预测导致的log报错
- 增加载入精英模板
- 修复碰磁BOSS
2020-05-23 04:42:31 +08:00
LmeSzinc
a2ad24048e
Add: 增加敌人类型识别
2020-05-23 01:35:56 +08:00
LmeSzinc
8ec5099b58
Add: 适配穹顶下的圣咏曲AC图
...
- 修复UI导致的动态边缘识别出错
- 修复只识别出一队时的处理逻辑
- 修复处理战斗结束后跳出的剧情
- 修复辅助点击报CampaignEnd
- 修复游戏出现白屏bug时, 连续点击使用紧急维修
- 增加地图全清时, 使用二队打BOSS, 忽略FLEET_BOSS
- 增加被精英抓住的识别, 暂时还用不到
2020-05-22 21:48:56 +08:00
LmeSzinc
47c4afdaae
Fix: 修复7-2三站拣垃圾
2020-05-18 17:59:38 +08:00
LmeSzinc
239590b2de
Add: 增加先锋血量权重
...
- 修复12-4打大型练级不挑敌人时, 会开局撤退的问题
2020-05-17 13:36:54 +08:00
LmeSzinc
75254b6599
Fix: 修复血量平衡拖拽无效的问题
...
- 修复12-2不打小型的问题
2020-05-08 23:10:55 +08:00
LmeSzinc
acf73f5c17
Fix: 修复夜幕下的归途SP2的BOSS刷新点错误
...
- 修复brute_clear_boss找不到BOSS时卡住的问题
2020-05-07 21:49:39 +08:00
LmeSzinc
e35c193671
Add: 适配「夜幕下的归途」(event_20200507_cn)
2020-05-07 16:19:52 +08:00