LmeSzinc
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a40b9d69fd
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Fix: Update obtain_frequent_check before deside again or exit
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2024-05-30 21:05:16 +08:00 |
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LmeSzinc
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b58aa493d8
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Add: Get obtain from synthesize page
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2024-05-28 21:18:33 +08:00 |
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LmeSzinc
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bad6a5f9bc
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Add: Predict is_approaching_total with combat_wave_done
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2024-05-28 04:08:06 +08:00 |
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LmeSzinc
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ca18869f2f
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Fix: Get obtain with Trailblaze_EXP drops
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2024-05-28 00:51:16 +08:00 |
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LmeSzinc
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12ffb8348b
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Merge branch 'master' into dev
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2024-05-24 00:57:05 +08:00 |
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LmeSzinc
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5a55a5917b
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Fix: combat_wave_cost was reset in combat again
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2024-05-22 19:19:58 +08:00 |
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LmeSzinc
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3f291925fa
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Fix: OBTAIN_* should be moved together
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2024-05-21 12:35:45 +08:00 |
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LmeSzinc
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cf31bd93af
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Add: is_approaching_total(), no use yet
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2024-05-21 04:44:42 +08:00 |
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LmeSzinc
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408971892c
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Merge branch 'master' into dev
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2024-05-21 00:46:11 +08:00 |
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LmeSzinc
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de53612530
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Fix: Reset combat_wave_cost before every combat
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2024-05-20 23:50:27 +08:00 |
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LmeSzinc
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616f072a2b
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Opt: Ignore obtain_frequent_check if combat will be reentered later
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2024-05-20 04:28:38 +08:00 |
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Yinhr
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384c4302a2
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Fix: Obtain position & closed (#464)
* Fix: Obtain position & closed
* Add: find may_obtain to locate obtain_1
* Fix: stupid bug
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2024-05-20 01:49:50 +08:00 |
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LmeSzinc
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2e05ff729c
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Fix: Import tasks.planner.scan
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2024-05-20 00:21:56 +08:00 |
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LmeSzinc
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aacf1650fc
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Merge branch 'master' into dev
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2024-05-20 00:20:03 +08:00 |
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LmeSzinc
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a023d49f35
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Fix: Remove scroll appear check in support list, no need
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2024-05-20 00:08:47 +08:00 |
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LmeSzinc
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82f4f255ad
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Fix: Re-enter dungeon to check obtained items instead of leaving
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2024-05-19 17:17:30 +08:00 |
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LmeSzinc
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e8dcd8ac95
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Add: Do planner requested dungeon first
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2024-05-18 02:35:44 +08:00 |
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LmeSzinc
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d854a90c4c
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Chore: Move dungeon/obtain to combat/obtain
Since obtain info is indeed getting before battle
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2024-05-18 02:35:13 +08:00 |
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LmeSzinc
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ab6aabeefa
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Opt: Search prioritize characters before scrolling
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2024-05-13 16:36:29 +08:00 |
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LmeSzinc
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ccf357703e
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Opt: Re-arrange interval for faster combat support switch
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2024-05-13 16:33:56 +08:00 |
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LmeSzinc
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f45c8a4dd6
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Fix: Check selected arrow left to character avatar
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2024-05-13 16:00:04 +08:00 |
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LmeSzinc
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45a6cb668f
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Fix: Handle battle pass after combat
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2024-05-13 15:48:25 +08:00 |
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LmeSzinc
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3566ff0302
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Fix: handle_ascension_dungeon_prepare() is called in weekly
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2024-05-13 15:08:28 +08:00 |
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LmeSzinc
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442eaf195b
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Fix: Combat should not reenter if stamina exhausted but wave limit set
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2024-05-13 15:02:56 +08:00 |
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LmeSzinc
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5eabcbe22d
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Fix: Check COMBAT_AGAIN color prevent clicking before loaded
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2024-05-13 14:59:48 +08:00 |
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LmeSzinc
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ba9f2973d2
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Fix: Avoid double clicking COMBAT_TEAM_SUPPORT
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2024-05-13 12:40:44 +08:00 |
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LmeSzinc
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ee3cb4f5ef
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Fix: Wait current team shown up
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2024-05-13 12:38:55 +08:00 |
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LmeSzinc
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0135bf9167
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Refactor: Set team using next prev buttons instead (#450)
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2024-05-12 00:47:35 +08:00 |
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LmeSzinc
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9b9e85990a
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Upd: Combat support assets
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2024-05-08 20:38:34 +08:00 |
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LmeSzinc
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fa209e1cf5
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Fix: Character trial ended at page_main
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2024-04-18 23:00:49 +08:00 |
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LmeSzinc
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0bb9af7275
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Fix: AdaptiveScroll to handle transparent scroll on complex background (#391)
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2024-03-30 00:20:28 +08:00 |
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LmeSzinc
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bf5f8fd3c7
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Fix: COMBAT_TEAM_SUPPORT is clicked before support_set()
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2024-03-27 23:13:14 +08:00 |
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LmeSzinc
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f93c3cb460
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Fix: Use rgb2luma in combat state detection to fit video streaming
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2024-03-16 16:13:57 +08:00 |
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LmeSzinc
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e0acc9789e
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Revert: COMBAT_PAUSE
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2024-03-16 15:55:29 +08:00 |
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LmeSzinc
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cdb2d97c9f
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Merge branch 'master' into dev
# Conflicts:
# tasks/combat/state.py
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2024-03-11 01:54:56 +08:00 |
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LmeSzinc
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94dca8b9ce
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Refactor: Select next support character
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2024-02-24 17:26:22 +08:00 |
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LmeSzinc
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14e3a9a73a
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Fix: Handle character died (#317)
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2024-02-24 00:45:34 +08:00 |
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LmeSzinc
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60ebf0a3ff
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Fix: Limit click area of combat states (#339)
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2024-02-23 23:51:40 +08:00 |
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LmeSzinc
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4d64ec0252
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Upd: MAP_LOADING.SEARCH
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2024-02-13 01:05:38 +08:00 |
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LmeSzinc
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6692b77db4
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Fix: Optimize imports (fixed #314)
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2024-02-10 01:53:59 +08:00 |
|
Zero
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da0a1c16ff
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Fix: support assets (#307)
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2024-02-07 21:10:44 +08:00 |
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LmeSzinc
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6e26817e5d
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Upd: Map interact assets
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2024-02-07 08:14:05 +08:00 |
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LmeSzinc
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d2fad6bd45
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Fix: Combat auto on cloud game
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2024-02-06 15:13:00 +08:00 |
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LmeSzinc
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34d6019c61
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Fix: Raise exception if relics are full
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2024-01-17 18:08:17 +08:00 |
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LmeSzinc
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576276e2da
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Fix: Combat auto on cloud game
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2024-01-15 03:15:38 +08:00 |
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LmeSzinc
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1ba3882eaf
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Fix: Combat should return wave count
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2024-01-02 03:54:54 +08:00 |
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Lo Mu
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c45cea69fd
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fix: combat support COMBAT_SUPPORT_LIST repeat triggering (#251)
* fix: combat support COMBAT_SUPPORT_LIST repeat triggering
* fix: combat support_set select complete to skip search_support
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2023-12-31 01:51:47 +08:00 |
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LmeSzinc
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4c65635530
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Fix: Refactor team select as having 9 teams now
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2023-12-27 23:46:28 +08:00 |
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LmeSzinc
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5efeb13728
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Fix: Get light cone in combat_finish()
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2023-12-25 20:34:44 +08:00 |
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LmeSzinc
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44ee643090
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Merge branch 'master' into dev
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2023-12-19 00:04:01 +08:00 |
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