LmeSzinc
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f93c3cb460
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Fix: Use rgb2luma in combat state detection to fit video streaming
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2024-03-16 16:13:57 +08:00 |
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LmeSzinc
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e0acc9789e
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Revert: COMBAT_PAUSE
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2024-03-16 15:55:29 +08:00 |
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LmeSzinc
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cdb2d97c9f
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Merge branch 'master' into dev
# Conflicts:
# tasks/combat/state.py
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2024-03-11 01:54:56 +08:00 |
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LmeSzinc
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94dca8b9ce
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Refactor: Select next support character
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2024-02-24 17:26:22 +08:00 |
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LmeSzinc
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14e3a9a73a
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Fix: Handle character died (#317)
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2024-02-24 00:45:34 +08:00 |
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LmeSzinc
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60ebf0a3ff
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Fix: Limit click area of combat states (#339)
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2024-02-23 23:51:40 +08:00 |
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LmeSzinc
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4d64ec0252
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Upd: MAP_LOADING.SEARCH
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2024-02-13 01:05:38 +08:00 |
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LmeSzinc
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6692b77db4
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Fix: Optimize imports (fixed #314)
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2024-02-10 01:53:59 +08:00 |
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Zero
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da0a1c16ff
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Fix: support assets (#307)
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2024-02-07 21:10:44 +08:00 |
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LmeSzinc
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6e26817e5d
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Upd: Map interact assets
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2024-02-07 08:14:05 +08:00 |
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LmeSzinc
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d2fad6bd45
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Fix: Combat auto on cloud game
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2024-02-06 15:13:00 +08:00 |
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LmeSzinc
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34d6019c61
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Fix: Raise exception if relics are full
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2024-01-17 18:08:17 +08:00 |
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LmeSzinc
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576276e2da
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Fix: Combat auto on cloud game
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2024-01-15 03:15:38 +08:00 |
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LmeSzinc
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1ba3882eaf
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Fix: Combat should return wave count
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2024-01-02 03:54:54 +08:00 |
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Lo Mu
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c45cea69fd
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fix: combat support COMBAT_SUPPORT_LIST repeat triggering (#251)
* fix: combat support COMBAT_SUPPORT_LIST repeat triggering
* fix: combat support_set select complete to skip search_support
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2023-12-31 01:51:47 +08:00 |
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LmeSzinc
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4c65635530
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Fix: Refactor team select as having 9 teams now
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2023-12-27 23:46:28 +08:00 |
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LmeSzinc
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5efeb13728
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Fix: Get light cone in combat_finish()
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2023-12-25 20:34:44 +08:00 |
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LmeSzinc
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44ee643090
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Merge branch 'master' into dev
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2023-12-19 00:04:01 +08:00 |
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LmeSzinc
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c8ddc4a25e
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Fix: Cache _combat_can_again() as no expected stamina reduce during retry
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2023-12-19 00:01:28 +08:00 |
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LmeSzinc
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5db9d6897e
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Merge branch 'master' into dev
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2023-11-28 09:11:06 +08:00 |
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LmeSzinc
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678a26584a
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Fix: Limit COMBAT_PAUSE offset or will cause combat state detection error
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2023-11-28 08:55:17 +08:00 |
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LmeSzinc
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80274ae4c9
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Merge remote-tracking branch 'origin/bug_fix' into dev
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2023-11-20 02:09:17 +08:00 |
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aaahai00
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cbc5d4d786
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Update support.py (#200)
对改问题的修复https://github.com/LmeSzinc/StarRailCopilot/issues/195
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2023-11-19 19:04:11 +08:00 |
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LmeSzinc
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3e530033fa
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Add: Allow entering rogue from map interact
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2023-11-03 01:56:23 +08:00 |
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LmeSzinc
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afa94986bc
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Merge branch 'bug_fix' into dev
# Conflicts:
# tasks/base/popup.py
# tasks/base/ui.py
# tasks/dungeon/state.py
# tasks/dungeon/ui.py
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2023-11-03 01:36:05 +08:00 |
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LmeSzinc
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e5c02fd381
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Opt: Enter dungeon from map if possible
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2023-11-02 18:56:20 +08:00 |
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LmeSzinc
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881389efce
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Fix: Handle light cone drop from Echo of War (#171)
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2023-11-02 11:59:05 +08:00 |
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LmeSzinc
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25e7b1876c
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Add: is_map_loading()
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2023-10-30 02:21:28 +08:00 |
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LmeSzinc
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f7f61549c1
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Refactor: Abstract BACK and CLOSE handlers
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2023-10-18 12:00:48 +08:00 |
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LmeSzinc
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b457e49421
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Opt: Shorter combat interact interval
in case missed the door
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2023-10-07 12:35:02 +08:00 |
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LmeSzinc
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36a452a9d4
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Fix: Confirm COMBAT_PREPARE before getting double remain
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2023-10-05 05:11:06 +08:00 |
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LmeSzinc
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739a4d33b7
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Fix: Confirm COMBAT_PREPARE before getting double remain
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2023-10-05 05:04:10 +08:00 |
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LmeSzinc
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d1abb19982
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Add: is_map_loading()
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2023-10-03 06:03:53 +08:00 |
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LmeSzinc
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96b6bdadf0
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Add: Task Echo of War
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2023-09-27 03:14:12 +08:00 |
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LmeSzinc
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1d7efd424c
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Fix: Trying to fix use_Q() exit (#108)
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2023-09-25 23:01:06 +08:00 |
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LmeSzinc
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4cc4647705
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Fix: Skill switch is clicked before appeared
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2023-09-24 15:58:31 +08:00 |
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LmeSzinc
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6eb9317ac4
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Add: Use skills in combat
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2023-09-24 04:20:45 +08:00 |
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LmeSzinc
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e6c19268d6
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Add: Do quest Complete_Forgotten_Hall_1_time
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2023-09-23 19:22:35 +08:00 |
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LmeSzinc
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cd01e1c402
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Add: Walk with result expecting
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2023-09-22 00:23:00 +08:00 |
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LmeSzinc
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a800bdb214
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Fix: Retry when joystick contact lost
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2023-09-20 01:20:52 +08:00 |
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LmeSzinc
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59b3c59f99
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Fix: [EN] Handle OCR error on daily quests
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2023-09-17 07:36:50 +08:00 |
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LmeSzinc
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e426102148
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Upd: [EN] Combat assets
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2023-09-17 05:18:57 +08:00 |
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LmeSzinc
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d0cba894e0
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Upd: Language irrelevant assets for base/popup
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2023-09-17 05:00:16 +08:00 |
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LmeSzinc
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13c7e541f0
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Fix: Use language-specific models on OCR_WAVE_COUNT
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2023-09-13 01:43:59 +08:00 |
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LmeSzinc
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710e8d42df
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Upd: button_extract
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2023-09-12 02:57:22 +08:00 |
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Geniukx
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80e99220ef
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detector for enemy and item (#63)
* detector for enemy and item
* Add: detector for enemy and items
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2023-09-10 22:44:29 +08:00 |
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Zebartin
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c9111273b8
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Fix: Change of assignment ui in ver 1.3
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2023-08-31 14:42:33 +08:00 |
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LmeSzinc
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6c6296651f
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Upd: DUNGEON_COMBAT_INTERACT
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2023-08-30 19:24:15 +08:00 |
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LmeSzinc
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92bbb9204a
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Upd: Set maximum trailblaze power to 240
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2023-08-30 19:14:14 +08:00 |
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X-Zero-L
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7df2c76dbe
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Upd: ui assets (#74)
* Upd: ui assets
* Upd: ui assets
* Fix bug
* Upd: assignment assets
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2023-08-30 18:55:39 +08:00 |
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