Commit Graph

396 Commits

Author SHA1 Message Date
nEEtdo0d
0e8e25de18 Fixed EN rank D assets, CN so those needs to be updated since I don't play CN I've only inserted dummy files so that button_extract module would run. Also added extra conditions for the exercise loop so that it exits the rank D screens 2020-06-08 17:06:39 -04:00
LmeSzinc
5162014edc
Merge pull request #26 from Cerz0/master
Add: campaign_10_3.py - Now you can farm St. Louis
2020-06-09 00:50:48 +08:00
Cerz0
69a3d7e253 Create campaign_10_3.py 2020-06-08 18:35:11 +02:00
LmeSzinc
e43a077931
Merge pull request #25 from whoamikyo/master
Add: Added support for hard map
2020-06-08 20:06:12 +08:00
kyO The NinjA
ae88a57eba Fix: [EN] Fix Miss detect lines as characters in Commission module 2020-06-08 07:54:21 -03:00
kyO The NinjA
7c15659f7f Add: Added support for hard map
- Now is possible cleared a hard map like a normal map
2020-06-08 05:56:43 -03:00
LmeSzinc
d61ddada7a
Merge pull request #24 from whoamikyo/master
Fix: [EN] Fix exception when ambush appears
2020-06-08 16:45:11 +08:00
kyO The NinjA
95ca113562 Add: Map 11-4 support, Columbia farm is real
Add: Suport to Rank B
2020-06-08 03:16:00 -03:00
kyO The NinjA
4e4dc52886 Fix: [EN] Fix exception when ambush appears, will show 'Unrecognised info when ambush evade' on console but will works 2020-06-07 17:13:57 -03:00
Erik
5d5d23c9fd
Merge pull request #16 from LmeSzinc/master
Add: 10-4
2020-06-06 17:02:31 -03:00
lans4r
58357483ea
Add: 10-4 (#23)
Add: 10-4
2020-06-07 03:50:41 +08:00
LmeSzinc
3761375df1
Merge pull request #22 from whoamikyo/master
Add: [EN] Ambush assets updated
2020-06-07 03:09:30 +08:00
Erik
2b58d4dd6a
Merge pull request #15 from LmeSzinc/master
Fix: Parameters for 3-4
2020-06-06 15:53:44 -03:00
kyO The NinjA
0fe6dcf3dd Revert "Fix: MAP.map_data corrected"
This reverts commit 3076a1c75b.
2020-06-06 15:53:22 -03:00
kyO The NinjA
6d5ac959d4 Add: [EN] Ambush assets updated 2020-06-06 15:44:58 -03:00
LmeSzinc
b21fba7b88 Doc: future_plan.md 2020-06-07 02:44:02 +08:00
LmeSzinc
141599c883 Fix: Now will only run commissions with priority > 0 2020-06-06 22:42:32 +08:00
LmeSzinc
2d285eeaa1
Merge pull request #21 from Cerz0/master
Update campaign_10_2.py
2020-06-06 22:12:26 +08:00
Cerz0
3f27e7de9c Update campaign_10_2.py 2020-06-06 16:03:15 +02:00
LmeSzinc
3c35974bbe Fix: add new day check to reward_loop
- Fix emotion reduce when calculating recover
2020-06-06 21:53:31 +08:00
LmeSzinc
4d42220751 Doc: bugs_in_azurlane_en.md 2020-06-06 17:31:38 +08:00
LmeSzinc
f9c37ea7e4 Fix: Disable submarine_view check because of icon bug of submarine zone 2020-06-06 15:43:38 +08:00
LmeSzinc
c1a5ffcb30 Fix: Parameters for 3-4 2020-06-06 14:38:09 +08:00
kyO The NinjA
37f714fa24 Merge branch 'master' of https://github.com/whoamikyo/AzurLaneAutoScript 2020-06-05 13:59:31 -03:00
kyO The NinjA
3076a1c75b Fix: MAP.map_data corrected 2020-06-05 13:59:27 -03:00
Erik
91efb13168
Merge pull request #14 from LmeSzinc/master
Fix: Catch other error caused by info_bar
2020-06-05 13:54:19 -03:00
LmeSzinc
a3feef6f1b Format: PEP-8 for campaign maps 2020-06-05 23:25:50 +08:00
Cerz0
1e94b5d69c
Update: map 10-1
Update campaign_10_1.py
2020-06-05 23:19:03 +08:00
LmeSzinc
d042f926b5 Fix: Catch other error caused by info_bar
- Increase EDGE_LINES_HOUGHLINES_THRESHOLD in chapter 3
2020-06-05 21:52:30 +08:00
LmeSzinc
66d119e250 Add: camera_data_spawn_point 2020-06-05 20:22:27 +08:00
LmeSzinc
b186382fdd Add: Boss fleet check from chapter 7 to 13 2020-06-05 20:05:53 +08:00
LmeSzinc
83afdafccb Fix: Commission not found
- Add commission_swipe_to_top, because switching daily/urgent won't reset commission list now
2020-06-05 18:10:48 +08:00
LmeSzinc
26c4d6552d Add: Reward loop when finished, to all function 2020-06-05 10:54:29 +08:00
Erik
7ba70b4724
Merge pull request #13 from LmeSzinc/master
Fix: Mis-detect GET_SHIP when white screen bug happened in game
2020-06-04 17:41:49 -03:00
LmeSzinc
2fd9651d60 Fix: Mis-detect GET_SHIP when white screen bug happened in game 2020-06-05 04:28:48 +08:00
LmeSzinc
81f9b61ea5 Add: Logic fleet_2_rescue, Logic for chapter 3
- Fix camera outside map caused by info bar
- Fix mis-detection of is_caught_by_siren
- Fix grid attribute is_caught_by_siren will be kept to next attack
- Fix find_current_fleet when ammo icon of another fleet is covered by the green arrow of current fleet
- Fix fleet_boss_index
- Fix can not predict when boss appear on fleet's face
2020-06-05 04:05:09 +08:00
LmeSzinc
6548677c80
Merge pull request #19 from Cerz0/master
Fix: Update campaign_10_1.py
2020-06-04 20:11:36 +08:00
Cerz0
a953d5b4b2 Update campaign_10_1.py
Corrected map_data
Set up map.weight, spawn_data and roadblocks
2020-06-04 13:50:59 +02:00
LmeSzinc
a41805c14f
Merge pull request #18 from Cerz0/master
Fix: improved navigation on map 9-2
2020-06-04 15:58:51 +08:00
LmeSzinc
dd55170fb6
Merge pull request #17 from whoamikyo/master
Add: [EN] Added support to all maps in 'Prelude under the Moon' event
2020-06-04 15:25:30 +08:00
Cerz0
00b09b8369 Update campaign_9_2.py 2020-06-04 02:02:44 +02:00
kyO The NinjA
1756b33211 Fix: [EN] Fix SP2 of the 'Prelude under the Moon' not catching the Mystery 2020-06-03 19:32:54 -03:00
kyO The NinjA
56601b2ae2 Fix: [EN] reduced the threshold of cv2.HoughLines on SP3 of the 'Prelude under the Moon' 2020-06-03 19:17:20 -03:00
Cerz0
dded6eb752 Revert "Create sp1.py"
This reverts commit f696d110af.
2020-06-03 23:57:54 +02:00
kyO The NinjA
8800682b28 Add: [EN] Add 'Prelude under the Moon' SP3 support 2020-06-03 17:28:28 -03:00
kyO The NinjA
a0668712b1 Add: [EN] Add 'Prelude under the Moon' SP2 support 2020-06-03 16:35:23 -03:00
kyO The NinjA
1bebbcbf67 Add: [EN] Add 'Prelude under the Moon' SP1 support 2020-06-03 15:21:52 -03:00
Cerz0
f696d110af Create sp1.py 2020-06-03 20:12:40 +02:00
kyO The NinjA
524570d12c Fix: [EN] update assets.py 2020-06-03 14:27:09 -03:00
kyO The NinjA
580fae1883 Merge branch 'master' of https://github.com/whoamikyo/AzurLaneAutoScript 2020-06-03 14:26:06 -03:00