nEEtdo0d
0e8e25de18
Fixed EN rank D assets, CN so those needs to be updated since I don't play CN I've only inserted dummy files so that button_extract module would run. Also added extra conditions for the exercise loop so that it exits the rank D screens
2020-06-08 17:06:39 -04:00
LmeSzinc
5162014edc
Merge pull request #26 from Cerz0/master
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Add: campaign_10_3.py - Now you can farm St. Louis
2020-06-09 00:50:48 +08:00
Cerz0
69a3d7e253
Create campaign_10_3.py
2020-06-08 18:35:11 +02:00
LmeSzinc
e43a077931
Merge pull request #25 from whoamikyo/master
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Add: Added support for hard map
2020-06-08 20:06:12 +08:00
kyO The NinjA
ae88a57eba
Fix: [EN] Fix Miss detect lines as characters in Commission module
2020-06-08 07:54:21 -03:00
kyO The NinjA
7c15659f7f
Add: Added support for hard map
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- Now is possible cleared a hard map like a normal map
2020-06-08 05:56:43 -03:00
LmeSzinc
d61ddada7a
Merge pull request #24 from whoamikyo/master
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Fix: [EN] Fix exception when ambush appears
2020-06-08 16:45:11 +08:00
kyO The NinjA
95ca113562
Add: Map 11-4 support, Columbia farm is real
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Add: Suport to Rank B
2020-06-08 03:16:00 -03:00
kyO The NinjA
4e4dc52886
Fix: [EN] Fix exception when ambush appears, will show 'Unrecognised info when ambush evade' on console but will works
2020-06-07 17:13:57 -03:00
Erik
5d5d23c9fd
Merge pull request #16 from LmeSzinc/master
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Add: 10-4
2020-06-06 17:02:31 -03:00
lans4r
58357483ea
Add: 10-4 ( #23 )
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Add: 10-4
2020-06-07 03:50:41 +08:00
LmeSzinc
3761375df1
Merge pull request #22 from whoamikyo/master
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Add: [EN] Ambush assets updated
2020-06-07 03:09:30 +08:00
Erik
2b58d4dd6a
Merge pull request #15 from LmeSzinc/master
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Fix: Parameters for 3-4
2020-06-06 15:53:44 -03:00
kyO The NinjA
0fe6dcf3dd
Revert "Fix: MAP.map_data corrected"
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This reverts commit 3076a1c75b
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2020-06-06 15:53:22 -03:00
kyO The NinjA
6d5ac959d4
Add: [EN] Ambush assets updated
2020-06-06 15:44:58 -03:00
LmeSzinc
b21fba7b88
Doc: future_plan.md
2020-06-07 02:44:02 +08:00
LmeSzinc
141599c883
Fix: Now will only run commissions with priority > 0
2020-06-06 22:42:32 +08:00
LmeSzinc
2d285eeaa1
Merge pull request #21 from Cerz0/master
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Update campaign_10_2.py
2020-06-06 22:12:26 +08:00
Cerz0
3f27e7de9c
Update campaign_10_2.py
2020-06-06 16:03:15 +02:00
LmeSzinc
3c35974bbe
Fix: add new day check to reward_loop
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- Fix emotion reduce when calculating recover
2020-06-06 21:53:31 +08:00
LmeSzinc
4d42220751
Doc: bugs_in_azurlane_en.md
2020-06-06 17:31:38 +08:00
LmeSzinc
f9c37ea7e4
Fix: Disable submarine_view check because of icon bug of submarine zone
2020-06-06 15:43:38 +08:00
LmeSzinc
c1a5ffcb30
Fix: Parameters for 3-4
2020-06-06 14:38:09 +08:00
kyO The NinjA
37f714fa24
Merge branch 'master' of https://github.com/whoamikyo/AzurLaneAutoScript
2020-06-05 13:59:31 -03:00
kyO The NinjA
3076a1c75b
Fix: MAP.map_data corrected
2020-06-05 13:59:27 -03:00
Erik
91efb13168
Merge pull request #14 from LmeSzinc/master
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Fix: Catch other error caused by info_bar
2020-06-05 13:54:19 -03:00
LmeSzinc
a3feef6f1b
Format: PEP-8 for campaign maps
2020-06-05 23:25:50 +08:00
Cerz0
1e94b5d69c
Update: map 10-1
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Update campaign_10_1.py
2020-06-05 23:19:03 +08:00
LmeSzinc
d042f926b5
Fix: Catch other error caused by info_bar
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- Increase EDGE_LINES_HOUGHLINES_THRESHOLD in chapter 3
2020-06-05 21:52:30 +08:00
LmeSzinc
66d119e250
Add: camera_data_spawn_point
2020-06-05 20:22:27 +08:00
LmeSzinc
b186382fdd
Add: Boss fleet check from chapter 7 to 13
2020-06-05 20:05:53 +08:00
LmeSzinc
83afdafccb
Fix: Commission not found
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- Add commission_swipe_to_top, because switching daily/urgent won't reset commission list now
2020-06-05 18:10:48 +08:00
LmeSzinc
26c4d6552d
Add: Reward loop when finished, to all function
2020-06-05 10:54:29 +08:00
Erik
7ba70b4724
Merge pull request #13 from LmeSzinc/master
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Fix: Mis-detect GET_SHIP when white screen bug happened in game
2020-06-04 17:41:49 -03:00
LmeSzinc
2fd9651d60
Fix: Mis-detect GET_SHIP when white screen bug happened in game
2020-06-05 04:28:48 +08:00
LmeSzinc
81f9b61ea5
Add: Logic fleet_2_rescue, Logic for chapter 3
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- Fix camera outside map caused by info bar
- Fix mis-detection of is_caught_by_siren
- Fix grid attribute is_caught_by_siren will be kept to next attack
- Fix find_current_fleet when ammo icon of another fleet is covered by the green arrow of current fleet
- Fix fleet_boss_index
- Fix can not predict when boss appear on fleet's face
2020-06-05 04:05:09 +08:00
LmeSzinc
6548677c80
Merge pull request #19 from Cerz0/master
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Fix: Update campaign_10_1.py
2020-06-04 20:11:36 +08:00
Cerz0
a953d5b4b2
Update campaign_10_1.py
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Corrected map_data
Set up map.weight, spawn_data and roadblocks
2020-06-04 13:50:59 +02:00
LmeSzinc
a41805c14f
Merge pull request #18 from Cerz0/master
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Fix: improved navigation on map 9-2
2020-06-04 15:58:51 +08:00
LmeSzinc
dd55170fb6
Merge pull request #17 from whoamikyo/master
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Add: [EN] Added support to all maps in 'Prelude under the Moon' event
2020-06-04 15:25:30 +08:00
Cerz0
00b09b8369
Update campaign_9_2.py
2020-06-04 02:02:44 +02:00
kyO The NinjA
1756b33211
Fix: [EN] Fix SP2 of the 'Prelude under the Moon' not catching the Mystery
2020-06-03 19:32:54 -03:00
kyO The NinjA
56601b2ae2
Fix: [EN] reduced the threshold of cv2.HoughLines on SP3 of the 'Prelude under the Moon'
2020-06-03 19:17:20 -03:00
Cerz0
dded6eb752
Revert "Create sp1.py"
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This reverts commit f696d110af
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2020-06-03 23:57:54 +02:00
kyO The NinjA
8800682b28
Add: [EN] Add 'Prelude under the Moon' SP3 support
2020-06-03 17:28:28 -03:00
kyO The NinjA
a0668712b1
Add: [EN] Add 'Prelude under the Moon' SP2 support
2020-06-03 16:35:23 -03:00
kyO The NinjA
1bebbcbf67
Add: [EN] Add 'Prelude under the Moon' SP1 support
2020-06-03 15:21:52 -03:00
Cerz0
f696d110af
Create sp1.py
2020-06-03 20:12:40 +02:00
kyO The NinjA
524570d12c
Fix: [EN] update assets.py
2020-06-03 14:27:09 -03:00
kyO The NinjA
580fae1883
Merge branch 'master' of https://github.com/whoamikyo/AzurLaneAutoScript
2020-06-03 14:26:06 -03:00