Commit Graph

91 Commits

Author SHA1 Message Date
LmeSzinc
e8dcd8ac95 Add: Do planner requested dungeon first 2024-05-18 02:35:44 +08:00
LmeSzinc
d854a90c4c Chore: Move dungeon/obtain to combat/obtain
Since obtain info is indeed getting before battle
2024-05-18 02:35:13 +08:00
LmeSzinc
ab6aabeefa Opt: Search prioritize characters before scrolling 2024-05-13 16:36:29 +08:00
LmeSzinc
ccf357703e Opt: Re-arrange interval for faster combat support switch 2024-05-13 16:33:56 +08:00
LmeSzinc
f45c8a4dd6 Fix: Check selected arrow left to character avatar 2024-05-13 16:00:04 +08:00
LmeSzinc
45a6cb668f Fix: Handle battle pass after combat 2024-05-13 15:48:25 +08:00
LmeSzinc
3566ff0302 Fix: handle_ascension_dungeon_prepare() is called in weekly 2024-05-13 15:08:28 +08:00
LmeSzinc
442eaf195b Fix: Combat should not reenter if stamina exhausted but wave limit set 2024-05-13 15:02:56 +08:00
LmeSzinc
5eabcbe22d Fix: Check COMBAT_AGAIN color prevent clicking before loaded 2024-05-13 14:59:48 +08:00
LmeSzinc
ba9f2973d2 Fix: Avoid double clicking COMBAT_TEAM_SUPPORT 2024-05-13 12:40:44 +08:00
LmeSzinc
ee3cb4f5ef Fix: Wait current team shown up 2024-05-13 12:38:55 +08:00
LmeSzinc
0135bf9167 Refactor: Set team using next prev buttons instead (#450) 2024-05-12 00:47:35 +08:00
LmeSzinc
9b9e85990a Upd: Combat support assets 2024-05-08 20:38:34 +08:00
LmeSzinc
fa209e1cf5 Fix: Character trial ended at page_main 2024-04-18 23:00:49 +08:00
LmeSzinc
0bb9af7275 Fix: AdaptiveScroll to handle transparent scroll on complex background (#391) 2024-03-30 00:20:28 +08:00
LmeSzinc
bf5f8fd3c7 Fix: COMBAT_TEAM_SUPPORT is clicked before support_set() 2024-03-27 23:13:14 +08:00
LmeSzinc
f93c3cb460 Fix: Use rgb2luma in combat state detection to fit video streaming 2024-03-16 16:13:57 +08:00
LmeSzinc
e0acc9789e Revert: COMBAT_PAUSE 2024-03-16 15:55:29 +08:00
LmeSzinc
cdb2d97c9f Merge branch 'master' into dev
# Conflicts:
#	tasks/combat/state.py
2024-03-11 01:54:56 +08:00
LmeSzinc
94dca8b9ce Refactor: Select next support character 2024-02-24 17:26:22 +08:00
LmeSzinc
14e3a9a73a Fix: Handle character died (#317) 2024-02-24 00:45:34 +08:00
LmeSzinc
60ebf0a3ff Fix: Limit click area of combat states (#339) 2024-02-23 23:51:40 +08:00
LmeSzinc
4d64ec0252 Upd: MAP_LOADING.SEARCH 2024-02-13 01:05:38 +08:00
LmeSzinc
6692b77db4 Fix: Optimize imports (fixed #314) 2024-02-10 01:53:59 +08:00
Zero
da0a1c16ff
Fix: support assets (#307) 2024-02-07 21:10:44 +08:00
LmeSzinc
6e26817e5d Upd: Map interact assets 2024-02-07 08:14:05 +08:00
LmeSzinc
d2fad6bd45 Fix: Combat auto on cloud game 2024-02-06 15:13:00 +08:00
LmeSzinc
34d6019c61 Fix: Raise exception if relics are full 2024-01-17 18:08:17 +08:00
LmeSzinc
576276e2da Fix: Combat auto on cloud game 2024-01-15 03:15:38 +08:00
LmeSzinc
1ba3882eaf Fix: Combat should return wave count 2024-01-02 03:54:54 +08:00
Lo Mu
c45cea69fd
fix: combat support COMBAT_SUPPORT_LIST repeat triggering (#251)
* fix: combat support COMBAT_SUPPORT_LIST repeat triggering

* fix: combat support_set select complete to skip search_support
2023-12-31 01:51:47 +08:00
LmeSzinc
4c65635530 Fix: Refactor team select as having 9 teams now 2023-12-27 23:46:28 +08:00
LmeSzinc
5efeb13728 Fix: Get light cone in combat_finish() 2023-12-25 20:34:44 +08:00
LmeSzinc
44ee643090 Merge branch 'master' into dev 2023-12-19 00:04:01 +08:00
LmeSzinc
c8ddc4a25e Fix: Cache _combat_can_again() as no expected stamina reduce during retry 2023-12-19 00:01:28 +08:00
LmeSzinc
5db9d6897e Merge branch 'master' into dev 2023-11-28 09:11:06 +08:00
LmeSzinc
678a26584a Fix: Limit COMBAT_PAUSE offset or will cause combat state detection error 2023-11-28 08:55:17 +08:00
LmeSzinc
80274ae4c9 Merge remote-tracking branch 'origin/bug_fix' into dev 2023-11-20 02:09:17 +08:00
aaahai00
cbc5d4d786
Update support.py (#200)
对改问题的修复https://github.com/LmeSzinc/StarRailCopilot/issues/195
2023-11-19 19:04:11 +08:00
LmeSzinc
3e530033fa Add: Allow entering rogue from map interact 2023-11-03 01:56:23 +08:00
LmeSzinc
afa94986bc Merge branch 'bug_fix' into dev
# Conflicts:
#	tasks/base/popup.py
#	tasks/base/ui.py
#	tasks/dungeon/state.py
#	tasks/dungeon/ui.py
2023-11-03 01:36:05 +08:00
LmeSzinc
e5c02fd381 Opt: Enter dungeon from map if possible 2023-11-02 18:56:20 +08:00
LmeSzinc
881389efce Fix: Handle light cone drop from Echo of War (#171) 2023-11-02 11:59:05 +08:00
LmeSzinc
25e7b1876c Add: is_map_loading() 2023-10-30 02:21:28 +08:00
LmeSzinc
f7f61549c1 Refactor: Abstract BACK and CLOSE handlers 2023-10-18 12:00:48 +08:00
LmeSzinc
b457e49421 Opt: Shorter combat interact interval
in case missed the door
2023-10-07 12:35:02 +08:00
LmeSzinc
36a452a9d4 Fix: Confirm COMBAT_PREPARE before getting double remain 2023-10-05 05:11:06 +08:00
LmeSzinc
739a4d33b7 Fix: Confirm COMBAT_PREPARE before getting double remain 2023-10-05 05:04:10 +08:00
LmeSzinc
d1abb19982 Add: is_map_loading() 2023-10-03 06:03:53 +08:00
LmeSzinc
96b6bdadf0 Add: Task Echo of War 2023-09-27 03:14:12 +08:00