LmeSzinc
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e8dcd8ac95
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Add: Do planner requested dungeon first
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2024-05-18 02:35:44 +08:00 |
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LmeSzinc
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d854a90c4c
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Chore: Move dungeon/obtain to combat/obtain
Since obtain info is indeed getting before battle
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2024-05-18 02:35:13 +08:00 |
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LmeSzinc
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ab6aabeefa
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Opt: Search prioritize characters before scrolling
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2024-05-13 16:36:29 +08:00 |
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LmeSzinc
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ccf357703e
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Opt: Re-arrange interval for faster combat support switch
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2024-05-13 16:33:56 +08:00 |
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LmeSzinc
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f45c8a4dd6
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Fix: Check selected arrow left to character avatar
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2024-05-13 16:00:04 +08:00 |
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LmeSzinc
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45a6cb668f
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Fix: Handle battle pass after combat
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2024-05-13 15:48:25 +08:00 |
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LmeSzinc
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3566ff0302
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Fix: handle_ascension_dungeon_prepare() is called in weekly
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2024-05-13 15:08:28 +08:00 |
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LmeSzinc
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442eaf195b
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Fix: Combat should not reenter if stamina exhausted but wave limit set
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2024-05-13 15:02:56 +08:00 |
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LmeSzinc
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5eabcbe22d
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Fix: Check COMBAT_AGAIN color prevent clicking before loaded
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2024-05-13 14:59:48 +08:00 |
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LmeSzinc
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ba9f2973d2
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Fix: Avoid double clicking COMBAT_TEAM_SUPPORT
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2024-05-13 12:40:44 +08:00 |
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LmeSzinc
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ee3cb4f5ef
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Fix: Wait current team shown up
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2024-05-13 12:38:55 +08:00 |
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LmeSzinc
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0135bf9167
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Refactor: Set team using next prev buttons instead (#450)
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2024-05-12 00:47:35 +08:00 |
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LmeSzinc
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9b9e85990a
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Upd: Combat support assets
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2024-05-08 20:38:34 +08:00 |
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LmeSzinc
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fa209e1cf5
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Fix: Character trial ended at page_main
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2024-04-18 23:00:49 +08:00 |
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LmeSzinc
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0bb9af7275
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Fix: AdaptiveScroll to handle transparent scroll on complex background (#391)
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2024-03-30 00:20:28 +08:00 |
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LmeSzinc
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bf5f8fd3c7
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Fix: COMBAT_TEAM_SUPPORT is clicked before support_set()
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2024-03-27 23:13:14 +08:00 |
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LmeSzinc
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f93c3cb460
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Fix: Use rgb2luma in combat state detection to fit video streaming
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2024-03-16 16:13:57 +08:00 |
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LmeSzinc
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e0acc9789e
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Revert: COMBAT_PAUSE
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2024-03-16 15:55:29 +08:00 |
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LmeSzinc
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cdb2d97c9f
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Merge branch 'master' into dev
# Conflicts:
# tasks/combat/state.py
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2024-03-11 01:54:56 +08:00 |
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LmeSzinc
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94dca8b9ce
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Refactor: Select next support character
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2024-02-24 17:26:22 +08:00 |
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LmeSzinc
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14e3a9a73a
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Fix: Handle character died (#317)
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2024-02-24 00:45:34 +08:00 |
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LmeSzinc
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60ebf0a3ff
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Fix: Limit click area of combat states (#339)
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2024-02-23 23:51:40 +08:00 |
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LmeSzinc
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4d64ec0252
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Upd: MAP_LOADING.SEARCH
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2024-02-13 01:05:38 +08:00 |
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LmeSzinc
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6692b77db4
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Fix: Optimize imports (fixed #314)
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2024-02-10 01:53:59 +08:00 |
|
Zero
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da0a1c16ff
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Fix: support assets (#307)
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2024-02-07 21:10:44 +08:00 |
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LmeSzinc
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6e26817e5d
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Upd: Map interact assets
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2024-02-07 08:14:05 +08:00 |
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LmeSzinc
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d2fad6bd45
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Fix: Combat auto on cloud game
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2024-02-06 15:13:00 +08:00 |
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LmeSzinc
|
34d6019c61
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Fix: Raise exception if relics are full
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2024-01-17 18:08:17 +08:00 |
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LmeSzinc
|
576276e2da
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Fix: Combat auto on cloud game
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2024-01-15 03:15:38 +08:00 |
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LmeSzinc
|
1ba3882eaf
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Fix: Combat should return wave count
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2024-01-02 03:54:54 +08:00 |
|
Lo Mu
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c45cea69fd
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fix: combat support COMBAT_SUPPORT_LIST repeat triggering (#251)
* fix: combat support COMBAT_SUPPORT_LIST repeat triggering
* fix: combat support_set select complete to skip search_support
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2023-12-31 01:51:47 +08:00 |
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LmeSzinc
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4c65635530
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Fix: Refactor team select as having 9 teams now
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2023-12-27 23:46:28 +08:00 |
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LmeSzinc
|
5efeb13728
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Fix: Get light cone in combat_finish()
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2023-12-25 20:34:44 +08:00 |
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LmeSzinc
|
44ee643090
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Merge branch 'master' into dev
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2023-12-19 00:04:01 +08:00 |
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LmeSzinc
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c8ddc4a25e
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Fix: Cache _combat_can_again() as no expected stamina reduce during retry
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2023-12-19 00:01:28 +08:00 |
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LmeSzinc
|
5db9d6897e
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Merge branch 'master' into dev
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2023-11-28 09:11:06 +08:00 |
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LmeSzinc
|
678a26584a
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Fix: Limit COMBAT_PAUSE offset or will cause combat state detection error
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2023-11-28 08:55:17 +08:00 |
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LmeSzinc
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80274ae4c9
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Merge remote-tracking branch 'origin/bug_fix' into dev
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2023-11-20 02:09:17 +08:00 |
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aaahai00
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cbc5d4d786
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Update support.py (#200)
对改问题的修复https://github.com/LmeSzinc/StarRailCopilot/issues/195
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2023-11-19 19:04:11 +08:00 |
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LmeSzinc
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3e530033fa
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Add: Allow entering rogue from map interact
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2023-11-03 01:56:23 +08:00 |
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LmeSzinc
|
afa94986bc
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Merge branch 'bug_fix' into dev
# Conflicts:
# tasks/base/popup.py
# tasks/base/ui.py
# tasks/dungeon/state.py
# tasks/dungeon/ui.py
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2023-11-03 01:36:05 +08:00 |
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LmeSzinc
|
e5c02fd381
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Opt: Enter dungeon from map if possible
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2023-11-02 18:56:20 +08:00 |
|
LmeSzinc
|
881389efce
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Fix: Handle light cone drop from Echo of War (#171)
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2023-11-02 11:59:05 +08:00 |
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LmeSzinc
|
25e7b1876c
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Add: is_map_loading()
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2023-10-30 02:21:28 +08:00 |
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LmeSzinc
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f7f61549c1
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Refactor: Abstract BACK and CLOSE handlers
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2023-10-18 12:00:48 +08:00 |
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LmeSzinc
|
b457e49421
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Opt: Shorter combat interact interval
in case missed the door
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2023-10-07 12:35:02 +08:00 |
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LmeSzinc
|
36a452a9d4
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Fix: Confirm COMBAT_PREPARE before getting double remain
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2023-10-05 05:11:06 +08:00 |
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LmeSzinc
|
739a4d33b7
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Fix: Confirm COMBAT_PREPARE before getting double remain
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2023-10-05 05:04:10 +08:00 |
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LmeSzinc
|
d1abb19982
|
Add: is_map_loading()
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2023-10-03 06:03:53 +08:00 |
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LmeSzinc
|
96b6bdadf0
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Add: Task Echo of War
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2023-09-27 03:14:12 +08:00 |
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